Files
8bitMyGoUI/data/tree.go
T
ZacharyZhang-NY 03680980da Add data components 151-175; clear MyGo row highlights
Lists, tables, trees, grids, inventories and records in data/.
Outline and GridView build on ui.List: ui.Outline strokes its arrows
and ui.GridView spaces and tints items. The pixel theme keeps MyGo's
row highlights clear so scrolled rows stay on whole dots; off lists
take a veil against the wheel. Adds Canvas.Silhouette, SwitchOptions
Label and exports Rarity.Slot.
2026-10-11 22:29:07 -04:00

131 lines
3.1 KiB
Go

package data
import (
"log/slog"
"strconv"
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
)
type TreeNode struct {
Label string
Children []TreeNode
}
type TreeOptions struct {
// Width is in dots; zero means 160.
Width int
Disabled bool
}
type TreeResult struct {
Element *ui.Element
Changed, Toggled bool
}
type treeKey struct{}
// Tree of ▸▾ items; *selected is a path, "0/2".
func Tree(c *ui.Context, text string, roots []TreeNode, selected *string, o TreeOptions) TreeResult {
k := pixel.K(c)
nodes := map[string]TreeNode{}
var index func(ns []TreeNode, at string)
index = func(ns []TreeNode, at string) {
for i, n := range ns {
p := at + strconv.Itoa(i)
nodes[p] = n
index(n.Children, p+"/")
}
}
index(roots, "")
children := func(p string) []string {
var out []string
for i := range nodes[p].Children {
out = append(out, p+"/"+strconv.Itoa(i))
}
return out
}
var tops []string
for i := range roots {
tops = append(tops, strconv.Itoa(i))
}
shell, base, st := pixel.Shell(c, func() *ui.Element {
return ui.Box(c).Focusable().Role(ui.RoleTree).Label(text).Disabled(o.Disabled)
})
opened := ui.Local(base, treeKey{}, func() map[string]bool { return map[string]bool{} })
rows := flatten(tops, children, *opened)
if len(rows) == 0 {
return TreeResult{Element: shell}
}
at := 0
for i, r := range rows {
if r.key == *selected {
at = i
}
}
old := *selected
res := TreeResult{Element: shell}
if base.Shortcut(0, ui.KeyDown) {
at = min(at+1, len(rows)-1)
}
if base.Shortcut(0, ui.KeyUp) {
at = max(at-1, 0)
}
right, left := base.Shortcut(0, ui.KeyRight), base.Shortcut(0, ui.KeyLeft)
if right || left {
at, res.Toggled = steer(rows, at, *opened, right)
}
enter, space := base.Shortcut(0, ui.KeyEnter), base.Shortcut(0, ui.KeySpace)
toggle := func(i int) {
if key := rows[i].key; rows[i].branch {
(*opened)[key], res.Toggled = !(*opened)[key], true
}
}
if enter || space {
toggle(at)
}
// Enter and Space are taken, so clicks come from pointers.
if base.Clicked() {
x, y, _ := base.PointerPosition()
if i := int(y/k.Dot()) / pixel.LineHeight; i >= 0 && i < len(rows) {
at = i
if int(x/k.Dot()) < rows[i].depth*10+12 {
toggle(i)
}
}
}
if res.Toggled {
rows = flatten(tops, children, *opened)
at = min(at, len(rows)-1)
}
*selected = rows[at].key
res.Changed = *selected != old
base.Description(nodes[*selected].Label)
shown := rows
shell.Size(k.D(pixel.Or("Tree Width", o.Width, 160)), k.D(len(shown)*pixel.LineHeight)).Draw(func(p *ui.Painter, r ui.Rect) {
g := k.Canvas(p, r)
for i, rw := range shown {
y, x, ink := i*pixel.LineHeight, rw.depth*10, pixel.Ink
if i == at {
g.Rect(0, y, g.W, pixel.LineHeight, pixel.Accent)
ink = pixel.AccentInk
}
if rw.branch {
if (*opened)[rw.key] {
g.Sprite(x+3, y+6, down, 0, ink, 1)
} else {
g.Sprite(x+4, y+5, pointer, 0, ink, 1)
}
}
g.Text(x+12, y, nodes[rw.key].Label, ink, 1)
}
g.Finish(st)
})
if res.Changed || res.Toggled {
slog.Debug("8bit: tree", "label", text, "path", *selected, "toggled", res.Toggled)
}
return res
}