Elements are now pass-scoped value handles: tests that read bounds after a frame bind a ui.Handle. pixel tells frames apart by the build pass's root, since the Tester clock no longer moves on its own. Fix the regressions the upgrade brought: - Clipboard reads in input handlers go through c.Services(). - MyGo notes an overlay's opener after building it, so AutoFocus inside lost it; pixel.AutoFocus focuses through a Handle, and archtest bans the raw call. Dialogs hand the focus back again. - Elements around a press stay hovered: Tooltip tells a press-given focus by focus arriving under the pointer. - The web host moves the Tester clock with real time, at most 500 ms a call, and gives components the real clock. The gallery's source index also accepts CRLF checkouts. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
57 lines
1.9 KiB
Go
57 lines
1.9 KiB
Go
package chat
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import (
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"log/slog"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/icon"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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)
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type CallControlsOptions struct {
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Disabled bool
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}
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type CallControlsResult struct {
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Element ui.Element
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Changed, HungUp bool
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}
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// CallControls toggles mute and camera, and hangs up.
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func CallControls(c *ui.Context, text string, muted, camera *bool, o CallControlsOptions) CallControlsResult {
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k := pixel.K(c)
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var res CallControlsResult
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// A slash crosses a sprite that is off.
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button := func(base func() ui.Element, sp *pixel.Sprite, fill, ink pixel.Slot, off bool) bool {
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shell, b, st := pixel.Shell(c, func() ui.Element { return base().Disabled(o.Disabled).FocusRing(false) })
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shell.Size(k.D(22), k.D(22)).Draw(func(p *ui.Painter, r ui.Rect) {
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g := k.Canvas(p, r)
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g.Frame(0, 0, 22, 22, pixel.Raised, fill)
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g.Sprite(5, 5, sp, 0, ink, 1)
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if off {
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g.Line(4, 17, 17, 4, pixel.Bad)
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}
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g.Finish(st)
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})
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// The bases turn before they learn they are off.
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return (b.Changed() || b.Clicked()) && !b.IsDisabled()
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}
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m, cam := *muted, *camera
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res.Element = ui.Row(c).Gap(k.D(4)).FocusGroup(ui.Horizontal).Role(ui.RoleToolbar).Label(text).Children(func() {
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if button(func() ui.Element { return ui.ToggleBase(c, &m).Label(k.Msg("mute")) }, icon.Mic, pixel.Face, pixel.Ink, *muted) {
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*muted, res.Changed = m, true
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slog.Debug("8bit: call mute", "label", text, "muted", *muted)
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}
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if button(func() ui.Element { return ui.ToggleBase(c, &cam).Label(k.Msg("camera")) }, icon.Camera, pixel.Face, pixel.Ink, !*camera) {
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*camera, res.Changed = cam, true
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slog.Debug("8bit: call camera", "label", text, "on", *camera)
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}
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if button(func() ui.Element { return ui.ButtonBase(c).Label(k.Msg("hang_up")) }, icon.Phone, pixel.Bad, pixel.AccentInk, false) {
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res.HungUp = true
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slog.Debug("8bit: call hung up", "label", text)
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}
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})
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return res
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}
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