Files
8bitMyGoUI/chat/callcontrols.go
T
ZacharyZhang-NYandClaude Opus 5.5 03e1f91706 Upgrade MyGo to v0.5.5
Elements are now pass-scoped value handles: tests that read bounds
after a frame bind a ui.Handle. pixel tells frames apart by the build
pass's root, since the Tester clock no longer moves on its own.

Fix the regressions the upgrade brought:
- Clipboard reads in input handlers go through c.Services().
- MyGo notes an overlay's opener after building it, so AutoFocus
  inside lost it; pixel.AutoFocus focuses through a Handle, and
  archtest bans the raw call. Dialogs hand the focus back again.
- Elements around a press stay hovered: Tooltip tells a press-given
  focus by focus arriving under the pointer.
- The web host moves the Tester clock with real time, at most 500 ms
  a call, and gives components the real clock.

The gallery's source index also accepts CRLF checkouts.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-17 01:31:08 -04:00

57 lines
1.9 KiB
Go

package chat
import (
"log/slog"
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/icon"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
)
type CallControlsOptions struct {
Disabled bool
}
type CallControlsResult struct {
Element ui.Element
Changed, HungUp bool
}
// CallControls toggles mute and camera, and hangs up.
func CallControls(c *ui.Context, text string, muted, camera *bool, o CallControlsOptions) CallControlsResult {
k := pixel.K(c)
var res CallControlsResult
// A slash crosses a sprite that is off.
button := func(base func() ui.Element, sp *pixel.Sprite, fill, ink pixel.Slot, off bool) bool {
shell, b, st := pixel.Shell(c, func() ui.Element { return base().Disabled(o.Disabled).FocusRing(false) })
shell.Size(k.D(22), k.D(22)).Draw(func(p *ui.Painter, r ui.Rect) {
g := k.Canvas(p, r)
g.Frame(0, 0, 22, 22, pixel.Raised, fill)
g.Sprite(5, 5, sp, 0, ink, 1)
if off {
g.Line(4, 17, 17, 4, pixel.Bad)
}
g.Finish(st)
})
// The bases turn before they learn they are off.
return (b.Changed() || b.Clicked()) && !b.IsDisabled()
}
m, cam := *muted, *camera
res.Element = ui.Row(c).Gap(k.D(4)).FocusGroup(ui.Horizontal).Role(ui.RoleToolbar).Label(text).Children(func() {
if button(func() ui.Element { return ui.ToggleBase(c, &m).Label(k.Msg("mute")) }, icon.Mic, pixel.Face, pixel.Ink, *muted) {
*muted, res.Changed = m, true
slog.Debug("8bit: call mute", "label", text, "muted", *muted)
}
if button(func() ui.Element { return ui.ToggleBase(c, &cam).Label(k.Msg("camera")) }, icon.Camera, pixel.Face, pixel.Ink, !*camera) {
*camera, res.Changed = cam, true
slog.Debug("8bit: call camera", "label", text, "on", *camera)
}
if button(func() ui.Element { return ui.ButtonBase(c).Label(k.Msg("hang_up")) }, icon.Phone, pixel.Bad, pixel.AccentInk, false) {
res.HungUp = true
slog.Debug("8bit: call hung up", "label", text)
}
})
return res
}