Files
8bitMyGoUI/code/registerview.go
T
ZacharyZhang-NYandClaude Opus 5.5 03e1f91706 Upgrade MyGo to v0.5.5
Elements are now pass-scoped value handles: tests that read bounds
after a frame bind a ui.Handle. pixel tells frames apart by the build
pass's root, since the Tester clock no longer moves on its own.

Fix the regressions the upgrade brought:
- Clipboard reads in input handlers go through c.Services().
- MyGo notes an overlay's opener after building it, so AutoFocus
  inside lost it; pixel.AutoFocus focuses through a Handle, and
  archtest bans the raw call. Dialogs hand the focus back again.
- Elements around a press stay hovered: Tooltip tells a press-given
  focus by focus arriving under the pointer.
- The web host moves the Tester clock with real time, at most 500 ms
  a call, and gives components the real clock.

The gallery's source index also accepts CRLF checkouts.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-17 01:31:08 -04:00

105 lines
2.7 KiB
Go

package code
import (
"fmt"
"strings"
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
)
// CPU is a 6502's registers; P holds the flags.
type CPU struct {
A, X, Y, SP, P uint8
PC uint16
}
type RegisterViewOptions struct{}
type regKey struct{}
// seen is the CPU last shown and bits it flipped.
type seen struct {
cpu, flipped CPU
}
const flags = "NV-BDIZC"
// RegisterView shows registers and flags; the last change lights.
func RegisterView(c *ui.Context, text string, cpu CPU, o RegisterViewOptions) ui.Element {
k := pixel.K(c)
col := ui.Column(c).Gap(k.D(1)).Role(ui.RoleGroup).Label(text)
sn := ui.Local(col, regKey{}, func() seen { return seen{cpu: cpu} })
if cpu != sn.cpu {
was := sn.cpu
sn.cpu, sn.flipped = cpu, CPU{A: was.A ^ cpu.A, X: was.X ^ cpu.X, Y: was.Y ^ cpu.Y, SP: was.SP ^ cpu.SP, P: was.P ^ cpu.P, PC: was.PC ^ cpu.PC}
}
fl := sn.flipped
return col.Children(func() {
for _, r := range []struct {
name string
v, change uint16
wide bool
}{
{"A", uint16(cpu.A), uint16(fl.A), false}, {"X", uint16(cpu.X), uint16(fl.X), false}, {"Y", uint16(cpu.Y), uint16(fl.Y), false},
{"SP", uint16(cpu.SP), uint16(fl.SP), false}, {"PC", cpu.PC, fl.PC, true},
} {
digits := 2
if r.wide {
digits = 4
}
hexed := fmt.Sprintf("$%0*X", digits, r.v)
ui.Box(c).Size(k.D(120), k.D(pixel.LineHeight)).Role(ui.RoleText).Label(r.name + " " + hexed).Draw(func(p *ui.Painter, rc ui.Rect) {
g := k.Canvas(p, rc)
g.Micro(0, 4, r.name, pixel.Faint, 1)
ink := pixel.Ink
if r.change != 0 {
ink = pixel.Accent
}
g.Text(12, 0, hexed, ink, 1)
if !r.wide {
bits(g, 52, uint8(r.v), uint8(r.change))
}
})
}
set := []string{}
for i := range 8 {
if cpu.P&(0x80>>i) != 0 && flags[i] != '-' {
set = append(set, string(flags[i]))
}
}
ui.Box(c).Size(k.D(8*9), k.D(14)).Role(ui.RoleText).Label(fmt.Sprintf("P $%02X", cpu.P)).Description(strings.Join(set, " ")).Draw(func(p *ui.Painter, rc ui.Rect) {
g := k.Canvas(p, rc)
for i := range 8 {
x, on, flip := i*9, cpu.P&(0x80>>i) != 0, fl.P&(0x80>>i) != 0
fill, ink := pixel.Well, pixel.Faint
if on {
fill, ink = pixel.Good, pixel.AccentInk
}
edge := pixel.Shade
if flip {
edge = pixel.Accent
}
g.Rect(x, 0, 8, 14, edge)
g.Rect(x+1, 1, 6, 12, fill)
g.Micro(x+3-1, 5, string(flags[i]), ink, 1)
}
})
})
}
// bits draws v's eight bits; flipped ones light.
func bits(g pixel.Canvas, x int, v, flipped uint8) {
for i := range 8 {
b, ink := "0", pixel.Faint
if v&(0x80>>i) != 0 {
b, ink = "1", pixel.Ink
}
if flipped&(0x80>>i) != 0 {
ink = pixel.Accent
}
g.Micro(x+i*4+i/4*2, 4, b, ink, 1)
}
}