Elements are now pass-scoped value handles: tests that read bounds after a frame bind a ui.Handle. pixel tells frames apart by the build pass's root, since the Tester clock no longer moves on its own. Fix the regressions the upgrade brought: - Clipboard reads in input handlers go through c.Services(). - MyGo notes an overlay's opener after building it, so AutoFocus inside lost it; pixel.AutoFocus focuses through a Handle, and archtest bans the raw call. Dialogs hand the focus back again. - Elements around a press stay hovered: Tooltip tells a press-given focus by focus arriving under the pointer. - The web host moves the Tester clock with real time, at most 500 ms a call, and gives components the real clock. The gallery's source index also accepts CRLF checkouts. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
90 lines
1.9 KiB
Go
90 lines
1.9 KiB
Go
// Package data shows collections: lists, tables, trees, grids.
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package data
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import (
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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)
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var (
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pointer = pixel.MustSprite(`
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#..
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##.
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###
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##.
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#..
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`)
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up = pixel.MustSprite(`
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..#..
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.###.
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#####
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`)
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down = pixel.MustSprite(`
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#####
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.###.
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..#..
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`)
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)
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// well sinks box and finishes it as st says.
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func well(c *ui.Context, box ui.Element, st pixel.State) {
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k := pixel.K(c)
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box.Padding(k.D(2)).Draw(func(p *ui.Painter, r ui.Rect) {
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g := k.Canvas(p, r)
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g.Frame(0, 0, g.W, g.H, pixel.Sunken, pixel.Well)
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}).DrawOver(func(p *ui.Painter, r ui.Rect) {
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k.Canvas(p, r).Finish(st)
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})
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}
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// veil covers an off list; the wheel stops on it.
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func veil(c *ui.Context, off bool) {
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if off {
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ui.Box(c).Absolute().Top(0).Left(0).Fill()
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}
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}
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// row is a shown tree row, with its parent.
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type row[K comparable] struct {
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key K
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depth int
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branch bool
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parent int
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}
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// flatten lists the rows shown under roots, inside open branches.
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func flatten[K comparable](roots []K, children func(K) []K, opened map[K]bool) []row[K] {
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var out []row[K]
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var walk func(items []K, depth, parent int)
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walk = func(items []K, depth, parent int) {
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for _, it := range items {
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kids := children(it)
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out = append(out, row[K]{it, depth, kids != nil, parent})
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if opened[it] && kids != nil {
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walk(kids, depth+1, len(out)-1)
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}
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}
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}
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walk(roots, 0, -1)
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return out
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}
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// steer: Right opens or descends; Left closes or climbs.
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func steer[K comparable](rows []row[K], at int, opened map[K]bool, right bool) (to int, toggled bool) {
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r := rows[at]
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switch {
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case right && r.branch && !opened[r.key]:
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opened[r.key] = true
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return at, true
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case right && r.branch && at+1 < len(rows):
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return at + 1, false
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case !right && r.branch && opened[r.key]:
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delete(opened, r.key)
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return at, true
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case !right && r.parent >= 0:
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return r.parent, false
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}
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return at, false
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}
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