Elements are now pass-scoped value handles: tests that read bounds after a frame bind a ui.Handle. pixel tells frames apart by the build pass's root, since the Tester clock no longer moves on its own. Fix the regressions the upgrade brought: - Clipboard reads in input handlers go through c.Services(). - MyGo notes an overlay's opener after building it, so AutoFocus inside lost it; pixel.AutoFocus focuses through a Handle, and archtest bans the raw call. Dialogs hand the focus back again. - Elements around a press stay hovered: Tooltip tells a press-given focus by focus arriving under the pointer. - The web host moves the Tester clock with real time, at most 500 ms a call, and gives components the real clock. The gallery's source index also accepts CRLF checkouts. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
112 lines
3.2 KiB
Go
112 lines
3.2 KiB
Go
package data
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import (
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"log/slog"
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"strconv"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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)
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type GridViewOptions struct {
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// CellWidth and CellHeight are each item's dots; zeros mean 48.
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CellWidth, CellHeight int
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// Height is the view's in dots; zero means 140.
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Height int
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Disabled bool
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}
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type GridViewResult struct {
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Element ui.Element
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// Submitted is Enter or a double click on an item.
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Changed, Submitted bool
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}
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type gridKey struct{}
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// grid holds the rows' place and clicks met during layout.
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type grid struct {
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rows ui.ListState
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clicked, double bool
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}
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// GridView is a virtual grid framing its chosen item.
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func GridView(c *ui.Context, text string, n int, selected *int, o GridViewOptions, item func(i int)) GridViewResult {
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k := pixel.K(c)
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off := o.Disabled || pixel.Current(c).Inert
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cw, ch := pixel.Or("GridView CellWidth", o.CellWidth, 48), pixel.Or("GridView CellHeight", o.CellHeight, 48)
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box := ui.Box(c).FillWidth().Role(ui.RoleGroup).Label(text)
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if !off {
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box.Focusable()
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}
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pixel.Park(c, box, off)
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s := ui.Local(box, gridKey{}, func() grid { return grid{} })
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res := GridViewResult{Element: box, Changed: s.clicked, Submitted: s.double}
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s.clicked, s.double = false, false
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cols := 1
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box.Children(func() {
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holder := ui.Box(c).FillWidth()
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w, check := pixel.WrapWidth(c, holder)
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cols = max(1, w/cw)
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holder.Draw(func(p *ui.Painter, r ui.Rect) { check(r) }).Children(func() {
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ui.List(c, &s.rows, (n+cols-1)/cols, pixel.Lazy(c, func(r int) {
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ui.Row(c).Children(func() {
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for i := r * cols; i < min(n, (r+1)*cols); i++ {
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cell := ui.Box(c).Size(k.D(cw), k.D(ch))
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if !off && cell.Clicked() {
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*selected, s.clicked = i, true
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box.Focus()
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c.Invalidate()
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}
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if !off && cell.DoubleClicked() {
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s.double = true
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}
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on := i == *selected
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cell.Draw(func(p *ui.Painter, r ui.Rect) {
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if on {
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g := k.Canvas(p, r)
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g.Rect(0, 0, g.W, 2, pixel.Accent)
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g.Rect(0, g.H-2, g.W, 2, pixel.Accent)
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g.Rect(0, 0, 2, g.H, pixel.Accent)
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g.Rect(g.W-2, 0, 2, g.H, pixel.Accent)
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}
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}).Children(func() { item(i) })
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}
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})
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})).Width(k.D(cols * cw)).Height(k.D(pixel.Or("GridView Height", o.Height, 140)))
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})
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veil(c, off)
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})
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old := *selected
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for _, m := range []struct {
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key ui.Key
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to int
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}{
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{ui.KeyLeft, old - 1}, {ui.KeyRight, old + 1}, {ui.KeyUp, old - cols}, {ui.KeyDown, old + cols},
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{ui.KeyHome, 0}, {ui.KeyEnd, n - 1},
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} {
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// The grid stays enabled, so off is checked here.
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if !off && pixel.Shortcut(box, 0, m.key) && m.to >= 0 && m.to < n {
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*selected = m.to
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}
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}
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if *selected != old {
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res.Changed = true
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s.rows.ScrollIntoView(*selected / cols)
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}
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if !off && pixel.Shortcut(box, 0, ui.KeyEnter) {
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res.Submitted = true
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}
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if off {
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box.Description(k.Msg("disabled"))
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} else if *selected >= 0 {
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box.Description(strconv.Itoa(*selected+1) + "/" + strconv.Itoa(n))
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}
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well(c, box, pixel.State{Focus: box.FocusRing(false).FocusVisible(), Disabled: o.Disabled})
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if res.Changed || res.Submitted {
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slog.Debug("8bit: grid view", "label", text, "selected", *selected, "submitted", res.Submitted)
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}
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return res
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}
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