Elements are now pass-scoped value handles: tests that read bounds after a frame bind a ui.Handle. pixel tells frames apart by the build pass's root, since the Tester clock no longer moves on its own. Fix the regressions the upgrade brought: - Clipboard reads in input handlers go through c.Services(). - MyGo notes an overlay's opener after building it, so AutoFocus inside lost it; pixel.AutoFocus focuses through a Handle, and archtest bans the raw call. Dialogs hand the focus back again. - Elements around a press stay hovered: Tooltip tells a press-given focus by focus arriving under the pointer. - The web host moves the Tester clock with real time, at most 500 ms a call, and gives components the real clock. The gallery's source index also accepts CRLF checkouts. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
123 lines
3.7 KiB
Go
123 lines
3.7 KiB
Go
// Package gallery shows every component live, in every palette.
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package gallery
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import (
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"embed"
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"fmt"
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"reflect"
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"runtime"
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"slices"
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"strings"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/icon"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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)
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// Entry is one page: a component or an engine foundation.
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type Entry struct {
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// ID is 1–500 for components, 0 for foundations.
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ID int
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Name, Zh string
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Category string
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Summary string
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Demo func(c *ui.Context, log func(string))
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}
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type Category struct {
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Key, Name, Zh string
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Icon *pixel.Sprite
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}
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var Categories = []Category{
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{"foundations", "Foundations", "基础", icon.Palette},
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{"layout", "Layout", "布局", icon.Grid},
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{"text", "Text", "文字", icon.FileText},
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{"display", "Display", "展示", icon.Image},
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{"input", "Input", "输入", icon.Edit},
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{"feedback", "Feedback", "反馈", icon.Info},
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{"navigation", "Navigation", "导航", icon.Map},
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{"data", "Data", "数据", icon.List},
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{"overlay", "Overlay", "浮层", icon.Copy},
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{"datetime", "Date & Time", "日期时间", icon.Calendar},
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{"chart", "Chart", "图表", icon.Sort},
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{"game", "Game", "游戏", icon.Gamepad},
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{"fx", "Effects", "特效", icon.Sparkle},
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{"chat", "Chat", "聊天", icon.Chat},
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{"media", "Media", "媒体", icon.Music},
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{"code", "Code", "代码", icon.Code},
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{"account", "Account", "账户", icon.User},
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{"files", "Files", "文件", icon.Folder},
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{"project", "Project", "项目", icon.Flag},
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{"shop", "Shop", "商店", icon.Cart},
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{"agent", "Agent", "智能体", icon.Robot},
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{"desk", "Desk", "桌面", icon.Save},
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{"tabletop", "Tabletop", "桌游", icon.Crown},
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}
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var entries = slices.Concat(foundationEntries, layoutEntries, textEntries, displayEntries, inputEntries, controlEntries, feedbackEntries, navigationEntries, dataEntries, recordEntries, overlayEntries, popupEntries, datetimeEntries, timeEntries, chartEntries, plotEntries, gameEntries, rpgEntries, screenEntries, lootEntries, fxEntries, screenFxEntries, chatEntries, mailEntries, mediaEntries, studioEntries, codeEntries, debugEntries, accountEntries, playerEntries, filesEntries, storageEntries, projectEntries, teamEntries, shopEntries, marketEntries, agentEntries, guildEntries, deskEntries, retroEntries, tabletopEntries, parlorEntries)
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func Entries() []Entry { return entries }
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func (e Entry) Slug() string {
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s := strings.ToLower(strings.ReplaceAll(e.Name, " ", "-"))
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if e.ID == 0 {
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return s
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}
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return fmt.Sprintf("%03d-%s", e.ID, s)
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}
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func (e Entry) Path() string {
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if e.ID == 0 {
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return "/f/" + e.Slug()
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}
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return "/c/" + e.Slug()
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}
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//go:embed demos_*.go
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var demoFiles embed.FS
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var codes = sources()
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// Code is the source of the entry's demo function.
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func (e Entry) Code() string {
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src, ok := codes[funcName(e.Demo)]
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if !ok {
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panic("gallery: no source for " + funcName(e.Demo))
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}
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return src
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}
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func funcName(f any) string {
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n := runtime.FuncForPC(reflect.ValueOf(f).Pointer()).Name()
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return n[strings.LastIndex(n, ".")+1:]
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}
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// sources indexes every top-level demo function by name.
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func sources() map[string]string {
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files, err := demoFiles.ReadDir(".")
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if err != nil {
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panic(err)
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}
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out := map[string]string{}
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for _, f := range files {
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b, err := demoFiles.ReadFile(f.Name())
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if err != nil {
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panic(err)
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}
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// A Windows checkout may bring CRLF.
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src := strings.ReplaceAll(string(b), "\r\n", "\n")
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for _, part := range strings.Split(src, "\nfunc ")[1:] {
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end := strings.Index(part, "\n}\n")
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if end < 0 {
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panic("gallery: unterminated func in " + f.Name())
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}
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if name := part[:strings.IndexAny(part, "( ")]; name != "" {
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out[name] = "func " + part[:end+2]
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}
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}
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}
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return out
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}
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