Elements are now pass-scoped value handles: tests that read bounds after a frame bind a ui.Handle. pixel tells frames apart by the build pass's root, since the Tester clock no longer moves on its own. Fix the regressions the upgrade brought: - Clipboard reads in input handlers go through c.Services(). - MyGo notes an overlay's opener after building it, so AutoFocus inside lost it; pixel.AutoFocus focuses through a Handle, and archtest bans the raw call. Dialogs hand the focus back again. - Elements around a press stay hovered: Tooltip tells a press-given focus by focus arriving under the pointer. - The web host moves the Tester clock with real time, at most 500 ms a call, and gives components the real clock. The gallery's source index also accepts CRLF checkouts. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
29 lines
804 B
Go
29 lines
804 B
Go
package game
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import (
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/layout"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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)
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type LetterboxOptions struct {
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// Bar is each bar's height in dots; zero means 16.
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Bar int
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}
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// Letterbox slides cutscene bars over content in four steps.
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func Letterbox(c *ui.Context, on bool, o LetterboxOptions, content func()) ui.Element {
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k := pixel.K(c)
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bar := pixel.Or("Letterbox Bar", o.Bar, 16)
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var cover ui.Element
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e := layout.Layers(c, layout.LayersOptions{}, content, func() { cover = ui.Box(c).Fill().PassThrough() })
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h := bar * k.Toward(c, e, on, 8, 4) / 4
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cover.Draw(func(p *ui.Painter, r ui.Rect) {
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g := k.Canvas(p, r)
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g.Rect(0, 0, g.W, h, pixel.Ink)
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g.Rect(0, g.H-h, g.W, h, pixel.Ink)
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})
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return e
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}
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