Files
8bitMyGoUI/navigation/pagination.go
T

140 lines
3.7 KiB
Go

package navigation
import (
"fmt"
"log/slog"
"strconv"
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/icon"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/input"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
)
type PaginationOptions struct {
Disabled bool
}
type PaginationResult struct {
Element *ui.Element
Changed bool
}
// Pagination steps through pages; the current one is sunken.
func Pagination(c *ui.Context, text string, page *int, total int, o PaginationOptions) PaginationResult {
k := pixel.K(c)
check(*page, total)
res := PaginationResult{}
set := func(p int) {
if p != *page {
*page, res.Changed = p, true
}
}
small := input.IconButtonOptions{Size: input.Small, Disabled: o.Disabled || *page == 1}
res.Element = ui.Row(c).Gap(k.D(2)).AlignItems(ui.Center).FocusGroup(ui.Horizontal).Role(ui.RoleGroup).Label(text).Children(func() {
// Keys keep each button's focus as the pages shift.
ui.Box(c).Key("prev").Children(func() {
if input.IconButton(c, icon.ChevronLeft, k.Msg("prev"), small).Clicked {
set(*page - 1)
}
})
for i, p := range pages(*page, total) {
if p == 0 {
ui.Box(c).Key(-i).Children(func() { pixel.Text(c, "…", pixel.TextOptions{Slot: pixel.Faint}) })
continue
}
ui.Box(c).Key(p).Children(func() {
on := p == *page
if input.Toggle(c, strconv.Itoa(p), &on, input.ToggleOptions{Size: input.Small, Disabled: o.Disabled}).Changed {
set(p)
}
})
}
ui.Box(c).Key("next").Children(func() {
small.Disabled = o.Disabled || *page == total
if input.IconButton(c, icon.ChevronRight, k.Msg("next"), small).Clicked {
set(*page + 1)
}
})
})
if res.Changed {
slog.Debug("8bit: page", "label", text, "page", *page)
}
return res
}
// pages lists 1, the pages round p, and n.
func pages(p, n int) []int {
var out []int
for i := 1; i <= n; i++ {
switch {
case i == 1 || i == n || i >= p-1 && i <= p+1:
out = append(out, i)
case len(out) > 0 && out[len(out)-1] != 0:
out = append(out, 0)
}
}
return out
}
// check panics on a page outside 1 to total.
func check(page, total int) {
if total < 1 || page < 1 || page > total {
panic(fmt.Sprintf("navigation: page %d of %d", page, total))
}
}
type PageDotsOptions struct {
Disabled bool
}
type PageDotsResult struct {
Element *ui.Element
Changed bool
}
// PageDots shows a dot per page; clicks jump, arrows move.
func PageDots(c *ui.Context, text string, page *int, total int, o PageDotsOptions) PageDotsResult {
k := pixel.K(c)
check(*page, total)
shell, base, st := pixel.Shell(c, func() *ui.Element {
return ui.Box(c).Focusable().Role(ui.RoleSlider).Label(text).Description(fmt.Sprintf("%d/%d", *page, total)).Disabled(o.Disabled)
})
old := *page
for _, m := range []struct {
key ui.Key
to func() int
}{
{ui.KeyLeft, func() int { return *page - 1 }}, {ui.KeyRight, func() int { return *page + 1 }},
{ui.KeyHome, func() int { return 1 }}, {ui.KeyEnd, func() int { return total }},
} {
if base.Shortcut(0, m.key) {
*page = max(1, min(total, m.to()))
}
}
// Taking Enter and Space keeps keys from clicking.
base.Shortcut(0, ui.KeyEnter)
base.Shortcut(0, ui.KeySpace)
if base.Clicked() {
x, _, _ := base.PointerPosition()
*page = max(1, min(total, int(x/k.Dot())/8+1))
}
shell.Size(k.D(total*8), k.D(8)).Draw(func(p *ui.Painter, r ui.Rect) {
g := k.Canvas(p, r)
for i := range total {
if i+1 == *page {
g.Rect(i*8+1, 1, 6, 6, pixel.Accent)
} else {
g.Rect(i*8+2, 2, 4, 4, pixel.Shade)
}
}
g.Finish(st)
})
res := PageDotsResult{Element: shell, Changed: *page != old}
if res.Changed {
slog.Debug("8bit: page dots", "label", text, "page", *page)
}
return res
}