An audio player with transport, scrubber and volume; an equalizer and a visualizer; a playlist; a cassette, cartridge and record that turn while they play and hold where they stop; piano keys, a step sequencer and a tracker you can type into; a waveform, a 16:9 video frame, an image compare, a gallery, a filmstrip, a record button and an FM tuner. input exports SlideBase, the undrawn rail its sliders share; the gallery treats exported Bases as building blocks, not components. pixel's micro font gains '#' for notes like C#4. pixel.Pad and the slide rail read input only while their base is enabled, so Inert or a fresh Disabled stops a drag or a key already sent. AGENTS records why a drawn container keeps the DISABLED description: MyGo paints a disabled subtree at half opacity.
48 lines
1.5 KiB
Go
48 lines
1.5 KiB
Go
package media
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import (
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"log/slog"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/icon"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/input"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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)
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type TransportOptions struct {
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Disabled bool
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}
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type TransportResult struct {
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Element *ui.Element
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// Changed is play or pause; the rest are presses.
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Changed, Stopped, Previous, Next bool
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}
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// Transport is ⏮ ▶/❚❚ ■ ⏭; play toggles *playing.
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func Transport(c *ui.Context, text string, playing *bool, o TransportOptions) TransportResult {
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k := pixel.K(c)
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var res TransportResult
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res.Element = ui.Row(c).Gap(k.D(2)).FocusGroup(ui.Horizontal).Role(ui.RoleToolbar).Label(text).Children(func() {
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press := func(sp *pixel.Sprite, key string) bool {
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return input.IconButton(c, sp, k.Msg(key), input.IconButtonOptions{Disabled: o.Disabled}).Clicked
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}
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res.Previous = press(prev, "prev_track")
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sp := icon.Play
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if *playing {
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sp = icon.Pause
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}
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res.Changed = input.Toggle(c, "", playing, input.ToggleOptions{Icon: sp, Label: k.Msg("play"), Disabled: o.Disabled}).Changed
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// Stop ends play too.
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if res.Stopped = press(icon.Stop, "stop"); res.Stopped && *playing {
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*playing, res.Changed = false, true
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}
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res.Next = press(icon.Next, "next_track")
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})
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if res.Changed || res.Stopped || res.Previous || res.Next {
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slog.Debug("8bit: transport", "label", text, "playing", *playing, "stopped", res.Stopped, "previous", res.Previous, "next", res.Next)
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}
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return res
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}
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