Files
8bitMyGoUI/pixel/clock.go
T
ZacharyZhang-NY a2f2796455 Add datetime components 196-215; Kit.At; inert stepper arrows
Calendars, date and time inputs, pickers, clocks, timers, a sun dial,
a season wheel, an agenda and a day schedule. Kit.At rebuilds at a
moment (relative times, midnight). Stepper and NumberInput arrows stop
under Inert. DateInput parks a popup focus as its own.
2026-10-11 23:56:10 -04:00

108 lines
2.0 KiB
Go
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
package pixel
import (
"fmt"
"sync/atomic"
"time"
"github.com/egoist/mygo/ui"
)
var due atomic.Int64
// Due is the earliest repaint asked for since ResetDue.
func Due() time.Time {
n := due.Load()
if n == 0 {
return time.Time{}
}
return time.Unix(0, n)
}
func ResetDue() { due.Store(0) }
func ask(at int64) {
for {
cur := due.Load()
if cur != 0 && cur <= at || due.CompareAndSwap(cur, at) {
return
}
}
}
// Step is the frame at fps, frozen under Reduce Motion.
func (g Canvas) Step(fps int) int {
checkFPS(fps)
if g.k.reduce {
return 0
}
return g.Busy(fps)
}
// Busy is the frame at fps, ignoring Reduce Motion.
func (g Canvas) Busy(fps int) int {
n, d := frameAt(g.now(), fps)
g.p.After(d)
ask(g.p.Now().Add(d).UnixNano())
return n
}
// Tick is the frame at fps, rebuilding the view.
func (k Kit) Tick(c *ui.Context, fps int) int {
n, d := frameAt(k.now, fps)
c.After(d)
ask(c.Now().Add(d).UnixNano())
return n
}
// At builds the view again at t.
func (k Kit) At(c *ui.Context, t time.Time) {
d := max(0, t.Sub(k.now))
c.After(d)
ask(c.Now().Add(d).UnixNano())
}
// Since counts steps from t at fps, up to done.
func (k Kit) Since(c *ui.Context, t time.Time, fps, done int) int {
if t.IsZero() {
return done
}
n := int(k.now.Sub(t) * time.Duration(fps) / time.Second)
if n < done {
k.Tick(c, fps)
}
return min(n, done)
}
type cueKey struct{}
// cued is a cue's last value and when it changed.
type cued struct {
n int
at time.Time
}
// Cue is when n last changed on e, zero before.
func (k Kit) Cue(e *ui.Element, n int) time.Time {
s := ui.Local(e, cueKey{}, func() cued { return cued{n: n} })
if s.n != n {
s.n, s.at = n, k.now
}
return s.at
}
// frameAt is the frame at t and the next wait.
func frameAt(t time.Time, fps int) (int, time.Duration) {
checkFPS(fps)
period := int64(time.Second) / int64(fps)
ns := t.UnixNano()
n := ns / period
return int(n), time.Duration((n+1)*period - ns)
}
func checkFPS(fps int) {
if fps < 1 || fps > 60 {
panic(fmt.Sprintf("pixel: fps %d outside 1–60", fps))
}
}