Files
8bitMyGoUI/pixel/clock.go
T
ZacharyZhang-NY 5c3c883b7d Add overlay components 176-195; pixel Harbor and Kit.Cue
Dialogs on DialogBase with focusable panels that harbor parked focus,
popovers on PopoverBase, bubbles, drawers, sheets, a lightbox, an RPG
dialogue box, notifications, a pause menu and a dithered title card.
Kit.Cue moves from feedback to pixel.
2026-10-11 23:11:46 -04:00

101 lines
1.9 KiB
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package pixel
import (
"fmt"
"sync/atomic"
"time"
"github.com/egoist/mygo/ui"
)
var due atomic.Int64
// Due is the earliest repaint asked for since ResetDue.
func Due() time.Time {
n := due.Load()
if n == 0 {
return time.Time{}
}
return time.Unix(0, n)
}
func ResetDue() { due.Store(0) }
func ask(at int64) {
for {
cur := due.Load()
if cur != 0 && cur <= at || due.CompareAndSwap(cur, at) {
return
}
}
}
// Step is the frame at fps, frozen under Reduce Motion.
func (g Canvas) Step(fps int) int {
checkFPS(fps)
if g.k.reduce {
return 0
}
return g.Busy(fps)
}
// Busy is the frame at fps, ignoring Reduce Motion.
func (g Canvas) Busy(fps int) int {
n, d := frameAt(g.now(), fps)
g.p.After(d)
ask(g.p.Now().Add(d).UnixNano())
return n
}
// Tick is the frame at fps, rebuilding the view.
func (k Kit) Tick(c *ui.Context, fps int) int {
n, d := frameAt(k.now, fps)
c.After(d)
ask(c.Now().Add(d).UnixNano())
return n
}
// Since counts steps from t at fps, up to done.
func (k Kit) Since(c *ui.Context, t time.Time, fps, done int) int {
if t.IsZero() {
return done
}
n := int(k.now.Sub(t) * time.Duration(fps) / time.Second)
if n < done {
k.Tick(c, fps)
}
return min(n, done)
}
type cueKey struct{}
// cued is a cue's last value and when it changed.
type cued struct {
n int
at time.Time
}
// Cue is when n last changed on e, zero before.
func (k Kit) Cue(e *ui.Element, n int) time.Time {
s := ui.Local(e, cueKey{}, func() cued { return cued{n: n} })
if s.n != n {
s.n, s.at = n, k.now
}
return s.at
}
// frameAt is the frame at t and the next wait.
func frameAt(t time.Time, fps int) (int, time.Duration) {
checkFPS(fps)
period := int64(time.Second) / int64(fps)
ns := t.UnixNano()
n := ns / period
return int(n), time.Duration((n+1)*period - ns)
}
func checkFPS(fps int) {
if fps < 1 || fps > 60 {
panic(fmt.Sprintf("pixel: fps %d outside 1–60", fps))
}
}