Files
8bitMyGoUI/data/itemslot.go
T
ZacharyZhang-NY f48075230f Add game components 246-268; data.DrawSlot, Canvas.TextVeil
Health, mana and experience bars, quarter hearts, lives, a spinning
coin counter, score board, stage timer, minimap with fog, compass,
hotbar, paper-doll equipment, skill tree, skill buttons with cooldown
wipes, status effects, a boss bar, damage numbers, quest log and
tracker, party frames, character sheet, level-up screen and shop.
data exports DrawSlot so every slot looks alike; pixel adds TextVeil
for dissolving text. Messages the font cannot draw are fixed and
TestMessagesHaveGlyphs holds every message to the font.
2026-10-12 01:53:20 -04:00

77 lines
1.9 KiB
Go
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package data
import (
"fmt"
"strconv"
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/display"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
)
// Item is what a slot holds; no Sprite means empty.
type Item struct {
Sprite *pixel.Sprite
Name string
// Count shows when above one.
Count int
Rarity display.Rarity
}
type ItemSlotOptions struct {
// Cooldown, 0 to 1, veils the slot downward.
Cooldown float64
Selected bool
}
// ItemSlot shows an item, count, rarity edge and cooldown.
func ItemSlot(c *ui.Context, it Item, o ItemSlotOptions) *ui.Element {
k := pixel.K(c)
o.check()
return ui.Box(c).Role(ui.RoleImage).Label(it.String()).Size(k.D(SlotSize), k.D(SlotSize)).Draw(func(p *ui.Painter, r ui.Rect) {
DrawSlot(k.Canvas(p, r), 0, 0, it, o)
})
}
func (o ItemSlotOptions) check() {
if !(o.Cooldown >= 0 && o.Cooldown <= 1) {
panic(fmt.Sprintf("data: Cooldown %v outside 0–1", o.Cooldown))
}
}
// SlotSize is a slot's side in dots.
const SlotSize = 22
// String reads an item with its count: "Potion ×3".
func (it Item) String() string {
if it.Count > 1 {
return it.Name + " ×" + strconv.Itoa(it.Count)
}
return it.Name
}
// DrawSlot paints a slot, top left at x, y.
func DrawSlot(g pixel.Canvas, x, y int, it Item, o ItemSlotOptions) {
o.check()
edge := pixel.Edge
if it.Sprite != nil {
edge = it.Rarity.Slot()
}
if o.Selected {
g.Rect(x, y, SlotSize, SlotSize, pixel.Accent)
}
g.Rect(x+1, y+1, SlotSize-2, SlotSize-2, edge)
g.Rect(x+2, y+2, SlotSize-4, SlotSize-4, pixel.Well)
if sp := it.Sprite; sp != nil {
g.Sprite(x+2+(SlotSize-4-sp.W)/2, y+2+(SlotSize-4-sp.H)/2, sp, 0, pixel.Ink, 1)
}
if h := int(o.Cooldown * (SlotSize - 4)); h > 0 {
g.Veil(x+2, y+2, SlotSize-4, h, pixel.Shade, 10)
}
if it.Count > 1 {
n := strconv.Itoa(it.Count)
g.Micro(x+SlotSize-2-pixel.MicroWidth(n), y+SlotSize-8, n, pixel.Ink, 1)
}
}