Health, mana and experience bars, quarter hearts, lives, a spinning coin counter, score board, stage timer, minimap with fog, compass, hotbar, paper-doll equipment, skill tree, skill buttons with cooldown wipes, status effects, a boss bar, damage numbers, quest log and tracker, party frames, character sheet, level-up screen and shop. data exports DrawSlot so every slot looks alike; pixel adds TextVeil for dissolving text. Messages the font cannot draw are fixed and TestMessagesHaveGlyphs holds every message to the font.
77 lines
1.9 KiB
Go
77 lines
1.9 KiB
Go
package data
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import (
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"fmt"
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"strconv"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/display"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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)
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// Item is what a slot holds; no Sprite means empty.
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type Item struct {
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Sprite *pixel.Sprite
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Name string
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// Count shows when above one.
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Count int
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Rarity display.Rarity
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}
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type ItemSlotOptions struct {
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// Cooldown, 0 to 1, veils the slot downward.
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Cooldown float64
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Selected bool
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}
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// ItemSlot shows an item, count, rarity edge and cooldown.
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func ItemSlot(c *ui.Context, it Item, o ItemSlotOptions) *ui.Element {
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k := pixel.K(c)
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o.check()
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return ui.Box(c).Role(ui.RoleImage).Label(it.String()).Size(k.D(SlotSize), k.D(SlotSize)).Draw(func(p *ui.Painter, r ui.Rect) {
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DrawSlot(k.Canvas(p, r), 0, 0, it, o)
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})
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}
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func (o ItemSlotOptions) check() {
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if !(o.Cooldown >= 0 && o.Cooldown <= 1) {
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panic(fmt.Sprintf("data: Cooldown %v outside 0–1", o.Cooldown))
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}
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}
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// SlotSize is a slot's side in dots.
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const SlotSize = 22
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// String reads an item with its count: "Potion ×3".
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func (it Item) String() string {
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if it.Count > 1 {
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return it.Name + " ×" + strconv.Itoa(it.Count)
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}
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return it.Name
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}
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// DrawSlot paints a slot, top left at x, y.
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func DrawSlot(g pixel.Canvas, x, y int, it Item, o ItemSlotOptions) {
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o.check()
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edge := pixel.Edge
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if it.Sprite != nil {
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edge = it.Rarity.Slot()
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}
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if o.Selected {
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g.Rect(x, y, SlotSize, SlotSize, pixel.Accent)
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}
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g.Rect(x+1, y+1, SlotSize-2, SlotSize-2, edge)
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g.Rect(x+2, y+2, SlotSize-4, SlotSize-4, pixel.Well)
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if sp := it.Sprite; sp != nil {
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g.Sprite(x+2+(SlotSize-4-sp.W)/2, y+2+(SlotSize-4-sp.H)/2, sp, 0, pixel.Ink, 1)
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}
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if h := int(o.Cooldown * (SlotSize - 4)); h > 0 {
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g.Veil(x+2, y+2, SlotSize-4, h, pixel.Shade, 10)
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}
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if it.Count > 1 {
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n := strconv.Itoa(it.Count)
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g.Micro(x+SlotSize-2-pixel.MicroWidth(n), y+SlotSize-8, n, pixel.Ink, 1)
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}
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}
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