Files
8bitMyGoUI/desk/calculator.go
T
ZacharyZhang-NY 7800003418 Add desk components 466-485 and icon.Bomb
Twenty pieces of a retro desktop: Desktop, DesktopIcon, Taskbar,
StartMenu, AppWindow, Calculator, Notepad, Minesweeper, ControlPanel,
TrayIcons, ShutdownScreen, BootScreen, Screensaver, Snake, Dock,
RunDialog, DiskDefrag, WallpaperPicker, ClipboardPanel and LockScreen.

The calculator really adds up and calls division by zero GAME OVER;
Minesweeper and Snake are playable, first click always safe; START
cascades its submenus without moving the rows already open; windows
drag by whole dots; the screensaver's logo changes color at each wall
and sparkles in a corner; the defragmenter is oddly soothing. Clocks
that step back hold at zero, and typed or copied text never reaches
the log.

icon.Bomb is the new 12x12 mine.
2026-10-12 13:13:44 -04:00

181 lines
4.1 KiB
Go
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
package desk
import (
"log/slog"
"math"
"strconv"
"strings"
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
)
type CalculatorOptions struct {
Disabled bool
}
type CalculatorResult struct {
Element *ui.Element
// Changed is a key pressed this frame.
Changed bool
}
type calcKey struct{}
// calc is the entry, total, waiting sign and cursor.
type calc struct {
entry, op string
acc float64
over bool
cur int
}
var calcKeys = []string{"7", "8", "9", "÷", "4", "5", "6", "×", "1", "2", "3", "-", "C", "0", "=", "+"}
// signs are keyboard keys for the operator keys.
var signs = []struct {
mods ui.Modifiers
key ui.Key
sign string
}{{0, ui.KeyMinus, "-"}, {0, ui.KeySlash, "÷"}, {0, ui.KeyEqual, "="}, {ui.Shift, ui.KeyEqual, "+"}, {ui.Shift, ui.Key8, "×"}, {0, ui.KeyC, "C"}}
const keyW, keyH = 24, 20
// Calculator works: digits, signs, = and C; ÷0 ends it.
func Calculator(c *ui.Context, text string, o CalculatorOptions) CalculatorResult {
k := pixel.K(c)
col := ui.Column(c).Gap(k.D(4))
cl := ui.Local(col, calcKey{}, func() calc { return calc{} })
res := CalculatorResult{}
res.Element = col.Children(func() {
screen := ui.Box(c).Size(k.D(4*keyW), k.D(pixel.LineHeight+6)).Role(ui.RoleStatus)
shell, base, st, picked := pixel.Pad(c, text, 4, len(calcKeys), keyW, keyH, &cl.cur, o.Disabled)
// Digits and signs typed on the keyboard press their keys.
if picked < 0 && !base.IsDisabled() && !pixel.Typing(c) {
for i := range 10 {
if base.Shortcut(0, ui.Key0+ui.Key(i)) {
picked = indexOf(strconv.Itoa(i))
}
}
for _, s := range signs {
if base.Shortcut(s.mods, s.key) {
picked = indexOf(s.sign)
}
}
}
if picked >= 0 {
cl.press(calcKeys[picked])
res.Changed = true
slog.Debug("8bit: calculator", "label", text, "key", calcKeys[picked])
}
shown, ink := cl.display(), pixel.Ink
if cl.over {
shown, ink = k.Msg("game_over"), pixel.Bad
}
screen.Label(shown).Draw(func(p *ui.Painter, r ui.Rect) {
g := k.Canvas(p, r)
g.Frame(0, 0, g.W, g.H, pixel.Sunken, pixel.Well)
s := pixel.Wrap(shown, g.W-8, 1)[0]
g.Text(g.W-4-pixel.Measure(s), 3, s, ink, 1)
})
base.Description(calcKeys[cl.cur])
at, over := cl.cur, cl.over
shell.Draw(func(p *ui.Painter, r ui.Rect) {
g := k.Canvas(p, r)
for i, key := range calcKeys {
x, y := i%4*keyW, i/4*keyH
fill, ink := pixel.Face, pixel.Ink
// After GAME OVER, C glows: it is the CONTINUE.
if key == "C" && over {
fill, ink = pixel.Accent, pixel.AccentInk
}
g.Frame(x+1, y+1, keyW-2, keyH-2, pixel.Raised, fill)
if i == at && st.Focus {
g.Cursor(x, y, keyW, keyH)
ink = pixel.Ink
}
g.Text(x+(keyW-pixel.Measure(key))/2, y+2, key, ink, 1)
}
g.Finish(st)
})
})
return res
}
// indexOf is a key's place on the pad.
func indexOf(key string) int {
for i, k := range calcKeys {
if k == key {
return i
}
}
panic("desk: no calculator key " + key)
}
// press takes a key: digits build, signs fold in.
func (cl *calc) press(key string) {
switch key {
case "C":
*cl = calc{cur: cl.cur}
case "=":
cl.fold()
cl.op = ""
case "+", "-", "×", "÷":
cl.fold()
cl.op = key
default:
switch {
case cl.entry == "0":
cl.entry = key
case len(cl.entry) < 12:
cl.entry += key
}
}
}
// fold applies the waiting sign to the entry.
func (cl *calc) fold() {
if cl.entry == "" {
return
}
v := 0.0
for _, r := range cl.entry {
v = v*10 + float64(r-'0')
}
cl.entry = ""
switch cl.op {
case "":
cl.acc = v
case "+":
cl.acc += v
case "-":
cl.acc -= v
case "×":
cl.acc *= v
case "÷":
cl.acc /= v
}
// ÷0 and past twelve digits are GAME OVER.
if math.IsNaN(cl.acc) || math.Abs(cl.acc) >= 1e12 {
cl.over = true
}
}
// display is the entry while typing, else the total.
func (cl *calc) display() string {
if cl.entry != "" {
return cl.entry
}
v := cl.acc
whole := len(strconv.Itoa(int(math.Abs(v))))
s := strconv.FormatFloat(v, 'f', max(0, 11-whole), 64)
if strings.Contains(s, ".") {
s = strings.TrimSuffix(strings.TrimRight(s, "0"), ".")
}
if s == "-0" {
return "0"
}
return s
}