Palette cycling, sky, sun and moon, clouds, starfield, rain, snow, petals, leaves, fireflies, waterfall, ocean, campfire, lava, aurora, lightning, mountains and a season scene; scanlines, vignette, screen shake, flash, dither fades, iris wipes, dissolves, mosaics, glitches, sparkles, explosions and confetti. Home opens on a live scene in the palette's season and a strip of all eight palettes. pixel adds Canvas.Cycled, Sprite.At, SpriteOf, Kit.Toward and Kit.Shot, which spends a cue under Reduce Motion so it never replays; display exports Reduce. Gallery grids and the sidebar are one Tab stop each.
29 lines
782 B
Go
29 lines
782 B
Go
package game
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import (
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/layout"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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)
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type LetterboxOptions struct {
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// Bar is each bar's height in dots; zero means 16.
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Bar int
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}
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// Letterbox slides cutscene bars over content in four steps.
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func Letterbox(c *ui.Context, on bool, o LetterboxOptions, content func()) *ui.Element {
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k := pixel.K(c)
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bar := pixel.Or("Letterbox Bar", o.Bar, 16)
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var cover *ui.Element
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e := layout.Layers(c, content, func() { cover = ui.Box(c).Fill().PassThrough() })
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h := bar * k.Toward(c, e, on, 8, 4) / 4
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cover.Draw(func(p *ui.Painter, r ui.Rect) {
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g := k.Canvas(p, r)
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g.Rect(0, 0, g.W, h, pixel.Ink)
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g.Rect(0, g.H-h, g.W, h, pixel.Ink)
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})
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return e
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}
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