Files
8bitMyGoUI/agent/agentlog.go
T
ZacharyZhang-NY d60d53ef90 Add agent components 451-465 and icon.Crystal
Fifteen components that dress an AI agent's work as an RPG party:
AgentCard, ToolCall, PlanQuest, ThinkingOrb, TokenMana, ApprovalPrompt,
AgentLog, SubAgentParty, MemoryCrystals, AgentStatus, DiffScroll,
ModelSelect, PromptBox, CostCoins and Checkpoints.

The context window is HP and the token budget MP; tool calls are spells
that CAST, glow, then land OK or FAILED; the transcript reads as a battle
log whose newest line types itself out; models line up like fighters.
Busy signs keep moving under Reduce Motion, decoration stops. Commands
and prompts never reach the log, and a veiled PromptBox casts nothing.

icon.Crystal is the new 12x12 save and memory crystal.
2026-10-12 12:03:44 -04:00

103 lines
2.7 KiB
Go

package agent
import (
"fmt"
"math"
"unicode/utf8"
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/layout"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
)
// Kind is what a log step did.
type Kind int
const (
Thought Kind = iota
Cast
Hit
Miss
Said
)
var kinds = [...]struct {
msg string
slot pixel.Slot
}{{"log_thought", pixel.Faint}, {"log_cast", pixel.Info}, {"log_hit", pixel.Good}, {"log_miss", pixel.Bad}, {"log_said", pixel.Ink}}
// LogStep is a line of the transcript.
type LogStep struct {
Kind Kind
Text string
}
type AgentLogOptions struct {
// Width and Height are dots; zeros mean 240 by 120.
Width, Height int
}
type agentLogKey struct{}
// AgentLog tells steps as a battle log, the newest typed.
func AgentLog(c *ui.Context, text, agent string, steps []LogStep, o AgentLogOptions) *ui.Element {
k := pixel.K(c)
if agent == "" {
panic("agent: AgentLog has no agent")
}
lines := make([]string, len(steps))
for i, s := range steps {
if s.Kind < Thought || s.Kind > Said || s.Text == "" {
panic(fmt.Sprintf("agent: AgentLog step %d is kind %d with %q", i, s.Kind, s.Text))
}
// Hits and misses tell the outcome, not who.
args := []any{agent, s.Text}
if s.Kind == Hit || s.Kind == Miss {
args = args[1:]
}
lines[i] = fmt.Sprintf(k.Msg(kinds[s.Kind].msg), args...)
}
w, h := pixel.Or("AgentLog Width", o.Width, 240), pixel.Or("AgentLog Height", o.Height, 120)
box := ui.Box(c).Size(k.D(w), k.D(h))
s := ui.Local(box, agentLogKey{}, func() ui.ScrollState { return ui.ScrollState{} })
return box.Children(func() {
layout.ScrollArea(c, s, layout.ScrollAreaOptions{Label: text, Follow: true}, func() {
col := ui.Column(c).FillWidth().Padding(k.D(4)).Gap(k.D(2))
// A new line types out, three glyphs a step.
newest := 0
if len(lines) > 0 {
newest = utf8.RuneCountInString(lines[len(lines)-1])
}
shown := 3 * k.Shot(c, col, len(steps), 15, (newest+2)/3)
col.Children(func() {
for i, l := range lines {
n := math.MaxInt
if i == len(lines)-1 {
n = shown
}
typed(c, k, l, kinds[steps[i].Kind].slot, n)
}
})
}).Element.Fill()
})
}
// typed draws s wrapped, but only its first n glyphs.
func typed(c *ui.Context, k pixel.Kit, s string, ink pixel.Slot, n int) {
e := ui.Box(c).FillWidth().Role(ui.RoleText).Label(s)
width, check := pixel.WrapWidth(c, e)
lines := pixel.Wrap(s, width, 0)
e.Height(k.D(len(lines) * pixel.LineHeight)).Draw(func(p *ui.Painter, r ui.Rect) {
check(r)
g, left := k.Canvas(p, r), n
for i, l := range lines {
rs := []rune(l)
g.Text(0, i*pixel.LineHeight, string(rs[:min(left, len(rs))]), ink, 1)
if left -= len(rs); left <= 0 {
return
}
}
})
}