Fifteen pieces of a games night: Dice, DiceTray, PlayingCard, CardHand, Deck, Chessboard, GoBoard, MahjongTile, Domino, Roulette, CoinFlip, BingoCard, TicTacToe, ScoreTrack and Meeple. Component number 500 is a meeple, which seems right. Dice tumble, coins turn and wheels spin on a cue, a frame at a time, and land at once under Reduce Motion. Hands lift the card you point at and play the one drawn on top; pieces and stones pick the lighter of Lit and Ink for White, so they read in every palette; the computer plays a fair O; FREE is a star in every language. New 12x12 icons: Spade, Club, Diamond, Meeple, King, Queen, Rook, Bishop, Knight and Pawn.
193 lines
5.9 KiB
Go
193 lines
5.9 KiB
Go
package tabletop_test
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import (
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"testing"
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"time"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/tabletop"
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)
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// cell clicks square i of a labeled grid.
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func cell(t *testing.T, tt *ui.Tester, label string, cols, side, i int) {
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t.Helper()
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r := find(t, tt, label)
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tt.ClickAt(r.X+float32(2*(i%cols*side+side/2)), r.Y+float32(2*(i/cols*side+side/2)))
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}
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func TestChessboardMovesCapturesAndSwaps(t *testing.T) {
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var board [64]tabletop.Piece
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board[57] = tabletop.Piece{Kind: tabletop.Knight, White: true}
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board[62] = tabletop.Piece{Kind: tabletop.Knight, White: true}
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board[42] = tabletop.Piece{Kind: tabletop.Pawn}
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var last tabletop.ChessboardResult
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tt := view(600, 400, newWorld(), func(c *ui.Context) {
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if r := tabletop.Chessboard(c, "Board", &board, tabletop.ChessboardOptions{}); r.Moved {
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last = r
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}
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})
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// Its own side swaps the held piece; reclicking drops it.
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cell(t, tt, "CHESSBOARD", 8, 16, 62)
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cell(t, tt, "CHESSBOARD", 8, 16, 57)
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cell(t, tt, "CHESSBOARD", 8, 16, 57)
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x, y, _, _ := dots(find(t, tt, "CHESSBOARD"))
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if last.Moved || board[42].Kind != tabletop.Pawn || count(tt.Image(), x, y, 128, 128, pixel.AccentLit) > 0 {
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t.Fatal("a dropped piece is still held")
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}
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cell(t, tt, "CHESSBOARD", 8, 16, 57)
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cell(t, tt, "CHESSBOARD", 8, 16, 42)
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if last.From != 57 || last.To != 42 || board[42] != (tabletop.Piece{Kind: tabletop.Knight, White: true}) || board[57].Kind != tabletop.None {
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t.Fatalf("the knight's capture went %+v", last)
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}
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}
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func TestGoBoardTakesTurns(t *testing.T) {
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board := make([]tabletop.Stone, 81)
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placed := []int{}
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tt := view(400, 400, newWorld(), func(c *ui.Context) {
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if i := tabletop.GoBoard(c, "Goban", board, tabletop.GoBoardOptions{}).Placed; i >= 0 {
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placed = append(placed, i)
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}
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})
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find(t, tt, "BLACK TO PLAY")
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cell(t, tt, "Goban", 9, 10, 40)
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find(t, tt, "WHITE TO PLAY")
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cell(t, tt, "Goban", 9, 10, 40)
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cell(t, tt, "Goban", 9, 10, 41)
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if len(placed) != 2 || board[40] != tabletop.Black || board[41] != tabletop.White {
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t.Fatalf("placed %v: %v %v", placed, board[40], board[41])
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}
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find(t, tt, "BLACK TO PLAY")
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}
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func TestRouletteSpinsToItsResult(t *testing.T) {
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for _, reduce := range []bool{false, true} {
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wd := newWorld()
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wd.reduce = reduce
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segs := []string{"ZERO", "ONE", "TWO", "THREE", "FOUR"}
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result, cue := 0, 0
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tt := view(400, 300, wd, func(c *ui.Context) {
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tabletop.Roulette(c, "Wheel", segs, result, tabletop.RouletteOptions{Cue: cue})
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})
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find(t, tt, "ZERO")
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result, cue = 3, 1
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tt.Frame()
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_, landed := tt.Find("THREE")
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if landed != reduce {
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t.Errorf("reduce %v: landed at once is %v", reduce, landed)
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}
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later(tt, wd, 3*time.Second)
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find(t, tt, "THREE")
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}
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}
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func TestCoinFlipLandsOnItsFace(t *testing.T) {
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wd := newWorld()
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heads, cue := true, 0
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tt := view(300, 300, wd, func(c *ui.Context) { tabletop.CoinFlip(c, "Coin", heads, tabletop.CoinFlipOptions{Cue: cue}) })
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find(t, tt, "HEADS")
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heads, cue = false, 1
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tt.Frame()
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if _, ok := tt.Find("TAILS"); ok {
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t.Fatal("the coin landed before it flew")
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}
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later(tt, wd, time.Second)
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find(t, tt, "TAILS")
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}
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func TestBingoCardCallsALineOnce(t *testing.T) {
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var numbers [25]int
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for i := range numbers {
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numbers[i] = i + 1
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}
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var marked [25]bool
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bingos, changes := 0, 0
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tt := view(400, 400, newWorld(), func(c *ui.Context) {
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r := tabletop.BingoCard(c, "Card", numbers, &marked, tabletop.BingoCardOptions{})
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if r.Bingo {
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bingos++
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}
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if r.Changed {
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changes++
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}
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})
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if !marked[12] {
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t.Fatal("FREE is not marked")
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}
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// The middle row needs four marks beside FREE.
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for _, i := range []int{10, 11, 13} {
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cell(t, tt, "Card", 5, 18, i)
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}
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if bingos != 0 {
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t.Fatal("BINGO before the line was full")
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}
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cell(t, tt, "Card", 5, 18, 14)
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tt.Frame()
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if bingos != 1 || !tt.HasText("BINGO!") {
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t.Fatalf("a full row called %d bingos", bingos)
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}
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cell(t, tt, "Card", 5, 18, 12)
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if !marked[12] || changes != 4 {
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t.Fatalf("FREE came unmarked, or changed: %d changes", changes)
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}
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}
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func TestTicTacToeAnswersAndContinues(t *testing.T) {
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over, winner := 0, -1
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tt := view(400, 400, newWorld(), func(c *ui.Context) {
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if r := tabletop.TicTacToe(c, "Grid", tabletop.TicTacToeOptions{}); r.Over {
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over, winner = over+1, r.Winner
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}
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})
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// X plays 0, 8, 1; O answers 4, 2, 6.
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for _, i := range []int{0, 8, 1} {
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cell(t, tt, "Grid", 3, 22, i)
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}
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if over != 1 || winner != 2 {
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t.Fatalf("over %d, winner %d: %q", over, winner, tt.Texts())
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}
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// X is a Bad cross; O is an Info ring.
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x, y, _, _ := dots(find(t, tt, "Grid"))
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if count(tt.Image(), x, y, 22, 22, pixel.Bad) == 0 || count(tt.Image(), x+22, y+22, 22, 22, pixel.Info) == 0 {
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t.Fatal("the marks are not drawn")
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}
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find(t, tt, "GAME OVER")
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find(t, tt, "CONTINUE?")
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cell(t, tt, "Grid", 3, 22, 0)
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if tt.HasText("CONTINUE?") {
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t.Fatal("a click after the end did not start over")
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}
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}
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func TestScoreTrackStandsMeeples(t *testing.T) {
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tt := view(500, 200, newWorld(), func(c *ui.Context) {
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tabletop.ScoreTrack(c, "Track", []int{3, 3, 42}, tabletop.ScoreTrackOptions{})
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})
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x, y, _, _ := dots(find(t, tt, "Track"))
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img := tt.Image()
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// Space 3 holds two pawns; 42 laps to space 12.
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if count(img, x+60, y, 20, 20, pixel.Bad) == 0 || count(img, x+60, y, 20, 20, pixel.Info) == 0 {
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t.Error("space 3 lacks its two pawns")
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}
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if count(img, x+7*20, y+20, 20, 20, pixel.Good) < 20 {
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t.Error("space 12 lacks the third meeple")
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}
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}
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func TestMeepleStandsOrWaits(t *testing.T) {
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tt := view(300, 200, newWorld(), func(c *ui.Context) {
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tabletop.Meeple(c, "Two", tabletop.MeepleOptions{Player: 2})
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tabletop.Meeple(c, "Seat", tabletop.MeepleOptions{Player: 2, Empty: true})
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})
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x, y, w, h := dots(find(t, tt, "Two"))
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if count(tt.Image(), x, y, w, h, pixel.Good) == 0 {
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t.Error("player 3's meeple is not Good")
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}
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x, y, w, h = dots(find(t, tt, "Seat"))
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if count(tt.Image(), x, y, w, h, pixel.Good) > 0 {
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t.Error("an empty seat shows a meeple")
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}
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}
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