Calendars, date and time inputs, pickers, clocks, timers, a sun dial, a season wheel, an agenda and a day schedule. Kit.At rebuilds at a moment (relative times, midnight). Stepper and NumberInput arrows stop under Inert. DateInput parks a popup focus as its own.
67 lines
1.6 KiB
Go
67 lines
1.6 KiB
Go
package datetime
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import (
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"fmt"
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"log/slog"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/input"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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)
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// AlarmEntry is an alarm: time, days, and if it rings.
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type AlarmEntry struct {
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Hour, Minute int
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// Days ring on, Sunday first.
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Days [7]bool
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On bool
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}
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type AlarmOptions struct {
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Disabled bool
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}
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type AlarmResult struct {
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Element *ui.Element
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Changed bool
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}
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// Alarm lists alarms: time, days and a lever each.
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func Alarm(c *ui.Context, text string, alarms []AlarmEntry, o AlarmOptions) AlarmResult {
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k := pixel.K(c)
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col := ui.Column(c).Gap(k.D(4)).Role(ui.RoleList).Label(text)
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res := AlarmResult{Element: col}
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names := weekdays(k)
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col.Children(func() {
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for i := range alarms {
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a := &alarms[i]
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if a.Hour < 0 || a.Hour > 23 || a.Minute < 0 || a.Minute > 59 {
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panic(fmt.Sprintf("datetime: alarm %02d:%02d is no time", a.Hour, a.Minute))
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}
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at := fmt.Sprintf("%02d:%02d", a.Hour, a.Minute)
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ui.Row(c).Gap(k.D(8)).AlignItems(ui.Center).Role(ui.RoleListItem).Label(at).Children(func() {
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ink := pixel.Faint
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if a.On {
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ink = pixel.Ink
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}
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pixel.Text(c, at, pixel.TextOptions{Slot: ink, Scale: 2})
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ui.Row(c).Gap(k.D(3)).Children(func() {
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for d, n := range names {
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day := pixel.Faint
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if a.Days[d] {
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day = pixel.Accent
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}
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pixel.Text(c, n, pixel.TextOptions{Slot: day})
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}
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})
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if input.Switch(c, "", &a.On, input.SwitchOptions{Label: at, Disabled: o.Disabled}).Changed {
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res.Changed = true
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slog.Debug("8bit: alarm", "label", text, "at", at, "on", a.On)
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}
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})
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}
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})
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return res
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}
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