Calendars, date and time inputs, pickers, clocks, timers, a sun dial, a season wheel, an agenda and a day schedule. Kit.At rebuilds at a moment (relative times, midnight). Stepper and NumberInput arrows stop under Inert. DateInput parks a popup focus as its own.
105 lines
2.7 KiB
Go
105 lines
2.7 KiB
Go
package datetime
|
|
|
|
import (
|
|
"fmt"
|
|
"log/slog"
|
|
|
|
"github.com/egoist/mygo/ui"
|
|
|
|
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/icon"
|
|
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
|
|
)
|
|
|
|
type SeasonWheelOptions struct {
|
|
Disabled bool
|
|
}
|
|
|
|
type SeasonWheelResult struct {
|
|
Element *ui.Element
|
|
Changed bool
|
|
}
|
|
|
|
// wheel is the season wheel's width in dots.
|
|
const wheel = 64
|
|
|
|
// seasonArt draws each season, clockwise from the top right.
|
|
var seasonArt = [4]*pixel.Sprite{icon.Flower, icon.Sun, icon.Leaf, icon.Snowflake}
|
|
|
|
// SeasonWheel chooses one of four seasons on a wheel.
|
|
func SeasonWheel(c *ui.Context, text string, season *pixel.Season, o SeasonWheelOptions) SeasonWheelResult {
|
|
k := pixel.K(c)
|
|
if *season > pixel.Winter {
|
|
panic(fmt.Sprintf("datetime: unknown Season %d", *season))
|
|
}
|
|
old := *season
|
|
shell, base, st := pixel.Shell(c, func() *ui.Element {
|
|
return ui.Box(c).Focusable().Role(ui.RoleRadioGroup).Label(text).Disabled(o.Disabled)
|
|
})
|
|
if base.Shortcut(0, ui.KeyRight) || base.Shortcut(0, ui.KeyDown) {
|
|
*season = (*season + 1) % 4
|
|
}
|
|
if base.Shortcut(0, ui.KeyLeft) || base.Shortcut(0, ui.KeyUp) {
|
|
*season = (*season + 3) % 4
|
|
}
|
|
// Enter and Space are taken, so clicks come from pointers.
|
|
base.Shortcut(0, ui.KeyEnter)
|
|
base.Shortcut(0, ui.KeySpace)
|
|
if base.Clicked() {
|
|
x, y, _ := base.PointerPosition()
|
|
*season = pixel.Season(quarter(int(x/k.Dot())-wheel/2, int(y/k.Dot())-wheel/2))
|
|
}
|
|
names := []string{k.Msg("spring"), k.Msg("summer"), k.Msg("autumn"), k.Msg("winter")}
|
|
base.Description(names[*season])
|
|
at := int(*season)
|
|
shell.Size(k.D(wheel), k.D(wheel)).Draw(func(p *ui.Painter, r ui.Rect) {
|
|
g := k.Canvas(p, r)
|
|
mid, rad := wheel/2, wheel/2-1
|
|
g.Disc(mid, mid, rad, pixel.Face)
|
|
// The chosen quarter lights dot by dot inside the rim.
|
|
for y := range wheel {
|
|
for x := range wheel {
|
|
dx, dy := x-mid, y-mid
|
|
if quarter(dx, dy) == at && dx*dx+dy*dy <= (rad-1)*(rad-1) {
|
|
g.Dot(x, y, pixel.AccentLit)
|
|
}
|
|
}
|
|
}
|
|
g.Circle(mid, mid, rad, pixel.Edge)
|
|
g.VLine(mid, 1, wheel-2, pixel.Edge)
|
|
g.HLine(1, mid, wheel-2, pixel.Edge)
|
|
for i, sp := range seasonArt {
|
|
x, y := mid+6, mid-6-sp.H
|
|
if i == 1 || i == 2 {
|
|
y = mid + 6
|
|
}
|
|
if i >= 2 {
|
|
x = mid - 6 - sp.W
|
|
}
|
|
ink := pixel.Faint
|
|
if i == at {
|
|
ink = pixel.Accent
|
|
}
|
|
g.Sprite(x, y, sp, 0, ink, 1)
|
|
}
|
|
g.Finish(st)
|
|
})
|
|
res := SeasonWheelResult{Element: shell, Changed: *season != old}
|
|
if res.Changed {
|
|
slog.Debug("8bit: season wheel", "label", text, "season", names[*season])
|
|
}
|
|
return res
|
|
}
|
|
|
|
// quarter is an offset's quarter, clockwise from the top right.
|
|
func quarter(dx, dy int) int {
|
|
switch {
|
|
case dx >= 0 && dy < 0:
|
|
return 0
|
|
case dx >= 0:
|
|
return 1
|
|
case dy >= 0:
|
|
return 2
|
|
}
|
|
return 3
|
|
}
|