Files
8bitMyGoUI/feedback/effects_test.go
T
ZacharyZhang-NY 86a6901333 Add game components 269-290; CommandMenu AutoFocus
Press start, title screen, save slots, options menu, game over with
CONTINUE, credits roll, ending card, loading tips, letterbox, mission
brief, achievements, result screen, crafting grid, loot popup,
treasure chest, gacha reel, interact prompt, turn order, battle log,
target selector, ATB gauge and stamina bar. Cued effects count runs,
so each cue change plays once and reports once. CommandMenu takes
AutoFocus when enabled. HealthBar, ManaBar and CountUp keep exact
colors, ticks and counts for the largest ints.
2026-10-12 02:48:20 -04:00

302 lines
8.5 KiB
Go
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
package feedback_test
import (
"math"
"strconv"
"testing"
"time"
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/feedback"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/input"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
)
func TestCountUpStepsOrJumps(t *testing.T) {
for _, reduce := range []bool{false, true} {
clk := newClock()
v := 0
tt := view(400, 100, clk, reduce, func(c *ui.Context) {
feedback.CountUp(c, v, feedback.CountUpOptions{Slot: pixel.Ink})
})
v = 800
wait(tt, clk, 0)
r := find(t, tt, "800")
mid := slots(t, tt.Image(), r)
wait(tt, clk, time.Second)
end := slots(t, tt.Image(), r)
if counted := !equal(mid, end); counted == reduce {
t.Errorf("reduce %v: counted in steps %v", reduce, counted)
}
}
}
func TestCountUpReachesAHugeValue(t *testing.T) {
clk := newClock()
v := 0
tt := view(600, 100, clk, false, func(c *ui.Context) {
feedback.CountUp(c, v, feedback.CountUpOptions{Slot: pixel.Ink})
pixel.Text(c, strconv.Itoa(math.MaxInt64), pixel.TextOptions{})
})
v = math.MaxInt64
wait(tt, clk, 0)
wait(tt, clk, time.Second)
// The count ends on the same digits as plain text.
img := tt.Image()
if !equal(slots(t, img, ui.Rect{W: 600, H: 32}), slots(t, img, ui.Rect{Y: 32, W: 600, H: 32})) {
t.Fatal("the count ended on other digits")
}
// From -1, halfway is 4611686018427387903, across the sign.
half := -1
tt = view(600, 100, clk, false, func(c *ui.Context) {
feedback.CountUp(c, half, feedback.CountUpOptions{Slot: pixel.Ink})
pixel.Text(c, "4611686018427387903", pixel.TextOptions{})
})
half = math.MaxInt64
wait(tt, clk, 0)
wait(tt, clk, 4*time.Second/15+time.Millisecond)
img = tt.Image()
if !equal(slots(t, img, ui.Rect{W: 600, H: 32}), slots(t, img, ui.Rect{Y: 32, W: 600, H: 32})) {
t.Fatal("halfway the count drew other digits")
}
}
func TestPulseStopsUnderReduceMotion(t *testing.T) {
for _, reduce := range []bool{false, true} {
clk := newClock()
tt := view(300, 200, clk, reduce, func(c *ui.Context) {
feedback.Pulse(c, feedback.PulseOptions{}, func() {
ui.Box(c).Size(20, 20).Label("dot")
}).Label("ring")
})
if moved := moves(t, tt, clk, "ring", 200*time.Millisecond); moved == reduce {
t.Errorf("reduce %v: the ring moved %v", reduce, moved)
}
}
}
func TestLevelUpShowsOnlyOnARise(t *testing.T) {
clk := newClock()
lv := 4
tt := view(500, 200, clk, false, func(c *ui.Context) {
feedback.LevelUp(c, lv, feedback.LevelUpOptions{})
})
lv = 3
tt.Frame()
if _, ok := tt.Find("LEVEL UP! LV 3"); ok {
t.Fatal("LEVEL UP showed without a rise")
}
lv = 5
tt.Frame()
r := find(t, tt, "LEVEL UP! LV 5")
if count(slots(t, tt.Image(), r), pixel.Accent) != 0 {
t.Fatal("the banner did not start off its box")
}
wait(tt, clk, time.Second)
if count(slots(t, tt.Image(), r), pixel.Accent) == 0 {
t.Fatal("the banner did not slide in")
}
wait(tt, clk, 3*time.Second)
if _, ok := tt.Find("LEVEL UP! LV 5"); ok {
t.Fatal("the banner stayed")
}
}
func TestAchievementComesAndGoes(t *testing.T) {
clk := newClock()
cue := 0
tt := view(500, 200, clk, true, func(c *ui.Context) {
feedback.Achievement(c, "Slime Tamer", feedback.AchievementOptions{Cue: cue})
})
if _, ok := tt.Find("ACHIEVEMENT UNLOCKED Slime Tamer"); ok {
t.Fatal("the card showed before its cue")
}
cue++
tt.Frame()
find(t, tt, "ACHIEVEMENT UNLOCKED Slime Tamer")
wait(tt, clk, 3*time.Second)
find(t, tt, "ACHIEVEMENT UNLOCKED Slime Tamer")
wait(tt, clk, 2*time.Second)
if _, ok := tt.Find("ACHIEVEMENT UNLOCKED Slime Tamer"); ok {
t.Fatal("the card stayed")
}
}
func TestComboCounterPopsOnARise(t *testing.T) {
clk := newClock()
n := 0
tt := view(400, 200, clk, false, func(c *ui.Context) {
feedback.ComboCounter(c, n, feedback.ComboCounterOptions{})
})
if _, ok := tt.Find("×0 COMBO!"); ok {
t.Fatal("a zero combo showed")
}
n = 12
tt.Frame()
r := find(t, tt, "×12 COMBO!")
popped := count(slots(t, tt.Image(), r), pixel.Warn)
wait(tt, clk, 500*time.Millisecond)
if rest := count(slots(t, tt.Image(), r), pixel.Warn); rest >= popped {
t.Fatalf("no pop: %d Warn dots, then %d", popped, rest)
}
}
func TestSaveIndicatorStates(t *testing.T) {
saving := false
tt := view(300, 100, newClock(), false, func(c *ui.Context) {
feedback.SaveIndicator(c, saving, feedback.SaveIndicatorOptions{})
})
if _, ok := tt.Find("SAVED"); ok {
t.Fatal("SAVED before any save")
}
saving = true
tt.Frame()
find(t, tt, "SAVING…")
saving = false
tt.Frame()
find(t, tt, "SAVED")
}
func TestBusyOverlayBlocksInputAndGivesFocusBack(t *testing.T) {
busy, clicks, raw := false, 0, true
tt := view(400, 200, newClock(), false, func(c *ui.Context) {
input.Button(c, "top", input.ButtonOptions{})
feedback.BusyOverlay(c, busy, feedback.BusyOverlayOptions{}, func() {
if input.Button(c, "SAVE", input.ButtonOptions{}).Clicked {
clicks++
}
// Plain boxes, not library controls.
if ui.Box(c).Size(40, 20).Label("raw").Clicked() {
clicks++
}
if raw && ui.Box(c).Size(40, 20).Label("rawkey").Focusable().Shortcut(0, ui.KeyEnter) {
clicks++
}
})
ui.Box(c).Size(4, 4).Label("elsewhere")
input.Button(c, "after", input.ButtonOptions{})
})
// Focused counts ancestors; a sibling tells the two apart.
own := func() bool { return tt.Focused("SAVE") && !tt.Focused("elsewhere") }
click(t, tt, "rawkey")
busy = true
tt.Frame()
tt.Key(0, ui.KeyEnter)
if clicks != 0 || tt.Focused("rawkey") && !tt.Focused("elsewhere") {
t.Fatal("a plain focusable inside kept the focus or its keys")
}
busy, raw = false, false
tt.Frame()
click(t, tt, "SAVE")
busy = true
tt.Frame()
tt.Key(0, ui.KeyEnter)
// Focus waits on the veil; Tab goes on from it.
tt.Key(0, ui.KeyTab)
if !tt.Focused("after") || tt.Focused("elsewhere") {
t.Fatal("Tab did not pass over the busy content")
}
// Presses land on the veil, which keeps the focus.
click(t, tt, "SAVE")
click(t, tt, "raw")
if clicks != 1 || own() {
t.Fatalf("busy content took input: %d clicks, focus %v", clicks, own())
}
busy = false
tt.Frame()
if !own() {
t.Fatal("the focus did not come back")
}
tt.Key(0, ui.KeyEnter)
if clicks != 2 {
t.Fatal("the content stayed blocked")
}
}
func TestBusyContentIsOneTabStop(t *testing.T) {
tt := view(400, 200, newClock(), false, func(c *ui.Context) {
input.Button(c, "before", input.ButtonOptions{})
feedback.BusyOverlay(c, true, feedback.BusyOverlayOptions{}, func() {
ui.Box(c).Size(40, 20).Label("raw").Focusable()
input.Button(c, "SAVE", input.ButtonOptions{})
})
input.Button(c, "after", input.ButtonOptions{})
})
click(t, tt, "before")
tt.Key(0, ui.KeyTab)
// FocusMark rings the veil two dots outside it.
v := find(t, tt, "PLEASE WAIT")
if count(slots(t, tt.Image(), ui.Rect{X: v.X, Y: v.Y + v.H + 2, W: v.W, H: 2}), pixel.Accent) == 0 {
t.Fatal("the focused veil showed no focus")
}
tt.Key(0, ui.KeyTab)
if !tt.Focused("after") || tt.Focused("before") {
t.Fatal("two Tabs did not cross the busy content")
}
tt.Key(ui.Shift, ui.KeyTab)
tt.Key(ui.Shift, ui.KeyTab)
if !tt.Focused("before") || tt.Focused("after") {
t.Fatal("two Shift+Tabs did not cross back")
}
}
func TestReadyGoCountsAndReportsDone(t *testing.T) {
clk := newClock()
cue, done := 0, 0
tt := view(400, 300, clk, true, func(c *ui.Context) {
if feedback.ReadyGo(c, feedback.ReadyGoOptions{Cue: cue}).Done {
done++
}
})
cue++
tt.Frame()
for _, want := range []string{"3", "2", "1", "GO!"} {
find(t, tt, want)
wait(tt, clk, 500*time.Millisecond)
wait(tt, clk, 500*time.Millisecond)
}
if _, ok := tt.Find("GO!"); ok || done != 1 {
t.Fatalf("GO! stayed, or Done came %d times", done)
}
}
func TestReadyGoReportsDoneAfterAJump(t *testing.T) {
clk := newClock()
cue, done := 0, 0
tt := view(400, 300, clk, false, func(c *ui.Context) {
if feedback.ReadyGo(c, feedback.ReadyGoOptions{Cue: cue}).Done {
done++
}
})
cue++
tt.Frame()
wait(tt, clk, 5*time.Second)
wait(tt, clk, time.Second)
if done != 1 {
t.Fatalf("a jump past GO! gave Done %d times", done)
}
}
func TestShakeJoltsUnlessReduced(t *testing.T) {
for _, reduce := range []bool{false, true} {
clk := newClock()
cue := 0
tt := view(300, 100, clk, reduce, func(c *ui.Context) {
feedback.Shake(c, feedback.ShakeOptions{Cue: cue}, func() {
ui.Box(c).Size(20, 20).Label("box")
})
})
x := find(t, tt, "box").X
cue++
tt.Frame()
if jolted := find(t, tt, "box").X != x; jolted == reduce {
t.Errorf("reduce %v: jolted %v", reduce, jolted)
}
wait(tt, clk, time.Second)
if find(t, tt, "box").X != x {
t.Error("the box did not settle")
}
}
}