Files
8bitMyGoUI/game/statuseffects.go
T
ZacharyZhang-NY f48075230f Add game components 246-268; data.DrawSlot, Canvas.TextVeil
Health, mana and experience bars, quarter hearts, lives, a spinning
coin counter, score board, stage timer, minimap with fog, compass,
hotbar, paper-doll equipment, skill tree, skill buttons with cooldown
wipes, status effects, a boss bar, damage numbers, quest log and
tracker, party frames, character sheet, level-up screen and shop.
data exports DrawSlot so every slot looks alike; pixel adds TextVeil
for dissolving text. Messages the font cannot draw are fixed and
TestMessagesHaveGlyphs holds every message to the font.
2026-10-12 01:53:20 -04:00

55 lines
1.5 KiB
Go

package game
import (
"fmt"
"strconv"
"strings"
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
)
// Effect is a buff, or a debuff, with turns left.
type Effect struct {
Sprite *pixel.Sprite
Name string
// Turns left; zero hides the count.
Turns int
Debuff bool
}
type StatusEffectsOptions struct{}
// StatusEffects rows effect icons: buffs edged Good, debuffs Bad.
func StatusEffects(c *ui.Context, text string, effects []Effect, o StatusEffectsOptions) *ui.Element {
k := pixel.K(c)
parts := make([]string, len(effects))
for i, ef := range effects {
if ef.Sprite == nil || ef.Turns < 0 {
panic(fmt.Sprintf("game: effect %q has no sprite or %d turns", ef.Name, ef.Turns))
}
parts[i] = ef.Name
if ef.Turns > 0 {
parts[i] += " " + strconv.Itoa(ef.Turns)
}
}
return ui.Box(c).Role(ui.RoleImage).Label(text).Description(strings.Join(parts, ", ")).Size(k.D(len(effects)*17), k.D(16)).Draw(func(p *ui.Painter, r ui.Rect) {
g := k.Canvas(p, r)
for i, ef := range effects {
x, edge := i*17, pixel.Good
if ef.Debuff {
edge = pixel.Bad
}
g.Frame(x, 0, 16, 16, pixel.Flat, pixel.Well)
g.Rect(x+1, 1, 14, 1, edge)
g.Sprite(x+(16-ef.Sprite.W)/2, (16-ef.Sprite.H)/2, ef.Sprite, 0, pixel.Ink, 1)
if ef.Turns > 0 {
n := strconv.Itoa(ef.Turns)
g.Rect(x+15-pixel.MicroWidth(n)-2, 9, pixel.MicroWidth(n)+2, 7, edge)
g.Micro(x+14-pixel.MicroWidth(n), 10, n, pixel.AccentInk, 1)
}
}
})
}