Files
8bitMyGoUI/code/breakpoints.go
T
ZacharyZhang-NY 51af14709d Add code components 366-385; ScrollArea Follow, editor sync
A terminal with history, a Go-colored code block, a log viewer that
follows, a hex viewer, a memory map, a JSON tree, a line diff, a GAME
OVER crash screen, an FPS meter, profiler bars, breakpoints,
variables, command history, a shortcut list, a debug grid, a pixel
editor that exports string art, a palette editor, a sprite sheet, a
glyph map and a 6502 register view.

layout.ScrollArea takes Follow, and ChatLog now uses it. data.TreeNode
takes a Value drawn in its Slot. pixel gains Has, and Sprite.Art
writes MustSprite art. pixel.Editor takes the caller's value at each
input event, so a value changed between frames is never typed onto.
2026-10-12 07:18:30 -04:00

78 lines
1.9 KiB
Go

package code
import (
"fmt"
"log/slog"
"strconv"
"strings"
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
)
type BreakpointsOptions struct {
Disabled bool
}
type BreakpointsResult struct {
Element *ui.Element
Changed bool
}
type lineKey struct{}
// Breakpoints shows code; a click or Enter toggles a dot.
func Breakpoints(c *ui.Context, text, src string, marks map[int]bool, o BreakpointsOptions) BreakpointsResult {
k := pixel.K(c)
if marks == nil {
panic("code: Breakpoints needs a map of marks")
}
src = tidy(src)
lines, slots := strings.Split(src, "\n"), paint(src)
gutter := 10 + pixel.Measure(strconv.Itoa(len(lines))) + 6
w := 0
for _, l := range lines {
w = max(w, gutter+pixel.Measure(l)+4)
}
res := BreakpointsResult{Element: ui.Box(c)}
cur := ui.Local(res.Element, lineKey{}, func() int { return 0 })
*cur = min(*cur, len(lines)-1)
res.Element.Children(func() {
shell, base, st, picked := pixel.Pad(c, text, 1, len(lines), w, pixel.LineHeight, cur, o.Disabled)
if picked >= 0 {
n := picked + 1
marks[n], res.Changed = !marks[n], true
if !marks[n] {
delete(marks, n)
}
slog.Debug("8bit: breakpoints", "label", text, "line", n, "on", marks[n])
}
say := strconv.Itoa(*cur + 1)
if marks[*cur+1] {
say += ", " + k.Msg("breakpoint")
}
base.Description(fmt.Sprintf("%s: %s", say, lines[*cur]))
at := *cur
shell.Draw(func(p *ui.Painter, r ui.Rect) {
g := k.Canvas(p, r)
off := 0
for i, l := range lines {
y, from := i*pixel.LineHeight, off
off += len(l) + 1
if i == at && st.Focus {
g.Cursor(0, y, w, pixel.LineHeight)
}
if marks[i+1] {
g.Disc(5, y+6, 3, pixel.Bad)
}
n := strconv.Itoa(i + 1)
g.Text(gutter-6-pixel.Measure(n), y, n, pixel.Faint, 1)
colored(g, gutter, y, l, slots[from:from+len(l)])
}
g.Finish(st)
})
})
return res
}