Files
8bitMyGoUI/code/shortcutlist.go
T
ZacharyZhang-NY 51af14709d Add code components 366-385; ScrollArea Follow, editor sync
A terminal with history, a Go-colored code block, a log viewer that
follows, a hex viewer, a memory map, a JSON tree, a line diff, a GAME
OVER crash screen, an FPS meter, profiler bars, breakpoints,
variables, command history, a shortcut list, a debug grid, a pixel
editor that exports string art, a palette editor, a sprite sheet, a
glyph map and a 6502 register view.

layout.ScrollArea takes Follow, and ChatLog now uses it. data.TreeNode
takes a Value drawn in its Slot. pixel gains Has, and Sprite.Art
writes MustSprite art. pixel.Editor takes the caller's value at each
input event, so a value changed between frames is never typed onto.
2026-10-12 07:18:30 -04:00

49 lines
1.4 KiB
Go

package code
import (
"fmt"
"strings"
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/text"
)
// Shortcut is an action and its keys, pressed together.
type Shortcut struct {
Action string
Keys []string
}
type ShortcutListOptions struct {
// Width is in dots; zero means 220.
Width int
}
// ShortcutList pairs actions with their keycaps.
func ShortcutList(c *ui.Context, label string, items []Shortcut, o ShortcutListOptions) *ui.Element {
k := pixel.K(c)
for _, it := range items {
if len(it.Keys) == 0 {
panic(fmt.Sprintf("code: ShortcutList action %q has no keys", it.Action))
}
}
return ui.Column(c).Width(k.D(pixel.Or("ShortcutList Width", o.Width, 220))).Gap(k.D(3)).Role(ui.RoleGroup).Label(label).Children(func() {
for _, it := range items {
ui.Row(c).FillWidth().Gap(k.D(4)).AlignItems(ui.Center).Role(ui.RoleText).Label(it.Action + ", " + strings.Join(it.Keys, "+")).Children(func() {
pixel.Text(c, it.Action, pixel.TextOptions{}).Grow(1)
// Long chords wrap rather than run off the edge.
ui.Row(c).Wrap().Gap(k.D(2)).AlignItems(ui.Center).Children(func() {
for i, key := range it.Keys {
if i > 0 {
pixel.Text(c, "+", pixel.TextOptions{Slot: pixel.Faint})
}
text.Kbd(c, key, text.KbdOptions{})
}
})
})
}
})
}