Twenty account components: SettingsList, OptionCycler, KeyBindings, ControllerMap, ProfileCard, CharacterCreator, LoginForm, PasswordGrid, SessionList, LanguagePicker, PalettePicker, VolumeMixer, DifficultySelect, AccessibilityOptions, AccountSwitcher, PlayerSelect, TwoFactor, About, PatchNotes and FeedbackForm. The components never check credentials, and no secret reaches the log: LoginForm reports Submitted and the caller counts Failures; each new failure clears the password, refocuses it, shakes the form and names no field. TwoFactor builds on input.PinInput and drains an epoch-aligned period bar. PalettePicker draws each tile in its own palette on a pixel.Pad grid. pixel.Settings.Reduce stills motion like the system preference, the micro font gains '?', display.Face draws avatar faces anywhere, and input.PinInput pastes on Cmd+V as native hosts send it.
45 lines
1.2 KiB
Go
45 lines
1.2 KiB
Go
package account
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import (
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/text"
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)
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// Credit is a role and who filled it.
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type Credit struct {
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Role, Name string
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}
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type AboutOptions struct {
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Version string
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Credits []Credit
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}
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// About shows the title as a logo, version, then credits.
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func About(c *ui.Context, title string, o AboutOptions) *ui.Element {
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k := pixel.K(c)
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if o.Version == "" {
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panic("account: About needs a version")
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}
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return ui.Column(c).Gap(k.D(4)).AlignItems(ui.Center).Role(ui.RoleGroup).Label(title).Children(func() {
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text.OutlineText(c, title, text.OutlineTextOptions{Slot: pixel.Accent, Scale: 3})
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pixel.Text(c, k.Msg("version")+" "+o.Version, pixel.TextOptions{Slot: pixel.Faint})
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if len(o.Credits) == 0 {
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return
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}
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ui.Box(c).Size(k.D(80), k.D(5)).Draw(func(p *ui.Painter, r ui.Rect) {
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g := k.Canvas(p, r)
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for x := 0; x < g.W; x += 4 {
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g.Rect(x, 2, 2, 1, pixel.Shade)
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}
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})
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pixel.Text(c, k.Msg("credits"), pixel.TextOptions{Slot: pixel.Accent})
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for _, cr := range o.Credits {
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pixel.Text(c, cr.Role, pixel.TextOptions{Slot: pixel.Faint})
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pixel.Text(c, cr.Name, pixel.TextOptions{})
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}
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})
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}
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