Twenty account components: SettingsList, OptionCycler, KeyBindings, ControllerMap, ProfileCard, CharacterCreator, LoginForm, PasswordGrid, SessionList, LanguagePicker, PalettePicker, VolumeMixer, DifficultySelect, AccessibilityOptions, AccountSwitcher, PlayerSelect, TwoFactor, About, PatchNotes and FeedbackForm. The components never check credentials, and no secret reaches the log: LoginForm reports Submitted and the caller counts Failures; each new failure clears the password, refocuses it, shakes the form and names no field. TwoFactor builds on input.PinInput and drains an epoch-aligned period bar. PalettePicker draws each tile in its own palette on a pixel.Pad grid. pixel.Settings.Reduce stills motion like the system preference, the micro font gains '?', display.Face draws avatar faces anywhere, and input.PinInput pastes on Cmd+V as native hosts send it.
52 lines
1.3 KiB
Go
52 lines
1.3 KiB
Go
package account
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import (
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"fmt"
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"log/slog"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/input"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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)
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// Mix is music, effects and voice volume, 0 to 1.
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type Mix struct {
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BGM, SE, Voice float64
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}
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type VolumeMixerOptions struct {
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Disabled bool
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}
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type VolumeMixerResult struct {
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Element *ui.Element
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Changed bool
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}
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// VolumeMixer sets BGM, SE and VOICE on faders.
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func VolumeMixer(c *ui.Context, text string, mix *Mix, o VolumeMixerOptions) VolumeMixerResult {
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k := pixel.K(c)
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var res VolumeMixerResult
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res.Element = ui.Row(c).Gap(k.D(10)).Role(ui.RoleGroup).Label(text).Children(func() {
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for _, ch := range []struct {
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key string
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v *float64
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}{{"bgm", &mix.BGM}, {"se", &mix.SE}, {"voice", &mix.Voice}} {
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if !(*ch.v >= 0 && *ch.v <= 1) {
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panic(fmt.Sprintf("account: VolumeMixer %s at %v", ch.key, *ch.v))
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}
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ui.Column(c).Gap(k.D(2)).AlignItems(ui.Center).Children(func() {
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name := k.Msg(ch.key)
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if input.Fader(c, name, ch.v, input.FaderOptions{Height: 56, Disabled: o.Disabled}).Changed {
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res.Changed = true
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slog.Debug("8bit: volume mixer", "label", text, "channel", ch.key, "level", *ch.v)
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}
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mark(c, k, name, pixel.Faint, 0)
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caption(c, k, fmt.Sprintf("%d%%", int(*ch.v*100+0.5)), pixel.Ink)
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})
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}
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})
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return res
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}
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