Files
8bitMyGoUI/chart/spectrumbars.go
T
ZacharyZhang-NY 596c62e026 Add chart components 216-245; step-aware ticks, font-aware labels
Bars, lines, areas, pies, donuts, radar, histogram, scatter, bubbles,
heatmaps, gauge, bullet, funnel, waterfall, treemap, candles, box
plots, steps, rings, legend, axis, crosshair, polar area, pyramid,
spectrum bars and win-loss strips, each drawn dot by dot. Ticks follow
1-2-5 steps and print as precisely as their step needs; a label row
uses micro letters or the pixel font as a whole. Descriptions carry the
data in numbers. Bad data panics.
2026-10-12 00:58:44 -04:00

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2.0 KiB
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package chart
import (
"fmt"
"time"
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
)
type SpectrumBarsOptions struct {
// Segments is each bar's height in blocks; zero means 10.
Segments int
}
type peaksKey struct{}
// peaks are the falling dots, when built last, whether falling.
type peaks struct {
at []float64
last time.Time
moving bool
}
// SpectrumBars lights segmented bars; peak dots fall behind them.
func SpectrumBars(c *ui.Context, text string, levels []float64, o SpectrumBarsOptions) *ui.Element {
k := pixel.K(c)
n := pixel.Or("SpectrumBars Segments", o.Segments, 10)
for _, l := range levels {
if !(l >= 0 && l <= 1) {
panic(fmt.Sprintf("chart: SpectrumBars level %v outside 0–1", l))
}
}
e := ui.Box(c).Size(k.D(len(levels)*6), k.D(n*3)).Role(ui.RoleImage).Label(text).Description(nums(levels))
pk := ui.Local(e, peaksKey{}, func() peaks { return peaks{} })
if len(pk.at) != len(levels) {
pk.at = append([]float64(nil), levels...)
}
now := k.Now()
// A peak falls a bar a second; reduced, it rests.
fall := now.Sub(pk.last).Seconds()
switch {
case pk.last.IsZero() || k.Reduce():
fall = 1
case !pk.moving:
// Resting peaks start falling now, not at the last build.
fall = 0
}
pk.last, pk.moving = now, false
for i, l := range levels {
pk.at[i] = max(l, pk.at[i]-fall)
pk.moving = pk.moving || pk.at[i] > l
}
if pk.moving {
k.Tick(c, 20)
}
shown := append([]float64(nil), pk.at...)
return e.Draw(func(p *ui.Painter, r ui.Rect) {
g := k.Canvas(p, r)
for i, l := range levels {
lit := int(l*float64(n) + 0.5)
for s := range n {
y := (n - 1 - s) * 3
ink := pixel.Good
switch {
case s >= n*8/10:
ink = pixel.Bad
case s >= n*6/10:
ink = pixel.Warn
}
if s < lit {
g.Rect(i*6, y, 5, 2, ink)
} else {
g.Checker(i*6, y, 5, 2, pixel.Shade)
}
}
if top := int(shown[i]*float64(n) + 0.5); top > 0 {
g.Rect(i*6, (n-top)*3, 5, 1, pixel.Ink)
}
}
})
}