Files
8bitMyGoUI/display/gem.go
T
ZacharyZhang-NY 03680980da Add data components 151-175; clear MyGo row highlights
Lists, tables, trees, grids, inventories and records in data/.
Outline and GridView build on ui.List: ui.Outline strokes its arrows
and ui.GridView spaces and tints items. The pixel theme keeps MyGo's
row highlights clear so scrolled rows stay on whole dots; off lists
take a veil against the wheel. Adds Canvas.Silhouette, SwitchOptions
Label and exports Rarity.Slot.
2026-10-11 22:29:07 -04:00

76 lines
1.3 KiB
Go

package display
import (
"fmt"
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
)
type Rarity uint8
const (
Common Rarity = iota
Uncommon
Rare
Epic
Legendary
)
// Slot is the rarity's color.
func (r Rarity) Slot() pixel.Slot {
if r > Legendary {
panic(fmt.Sprintf("display: unknown Rarity %d", r))
}
return [...]pixel.Slot{pixel.Faint, pixel.Good, pixel.Info, pixel.Magic, pixel.Warn}[r]
}
func (r Rarity) name(k pixel.Kit) string {
return k.Msg([...]string{"common", "uncommon", "rare", "epic", "legendary"}[r])
}
var (
gem = pixel.MustSprite(`
...eeeee...
..e#l#l#e..
.e##l#l##e.
eeeeeeeeeee
e#ll###ss#e
.e#l###s#e.
..e#l#s#e..
...e#s#e...
....e#e....
.....e.....
`)
glint = pixel.MustSprite(`
..#..
..#..
##.##
..#..
..#..
.....
..#..
.#.#.
..#..
.....
`)
)
type GemOptions struct {
Scale int
}
// Gem is a cut gem by rarity, sparkling in steps.
func Gem(c *ui.Context, r Rarity, o GemOptions) *ui.Element {
k, sc := pixel.K(c), scale(o.Scale)
ink := r.Slot()
return art(c, k, r.name(k), (gem.W+3)*sc, (gem.H+2)*sc, func(g pixel.Canvas) {
g.Sprite(0, 2*sc, gem, 0, ink, sc)
if f := g.Step(4) % 4; f < 2 {
g.Sprite(gem.W*sc-2*sc, 0, glint, f, pixel.Lit, sc)
}
})
}