Files
8bitMyGoUI/fx/aurora.go
T
ZacharyZhang-NY 8be66c09f2 Add fx components 291-320 and the home scene; Kit.Shot, Kit.Toward
Palette cycling, sky, sun and moon, clouds, starfield, rain, snow,
petals, leaves, fireflies, waterfall, ocean, campfire, lava, aurora,
lightning, mountains and a season scene; scanlines, vignette, screen
shake, flash, dither fades, iris wipes, dissolves, mosaics, glitches,
sparkles, explosions and confetti. Home opens on a live scene in the
palette's season and a strip of all eight palettes.

pixel adds Canvas.Cycled, Sprite.At, SpriteOf, Kit.Toward and
Kit.Shot, which spends a cue under Reduce Motion so it never replays;
display exports Reduce. Gallery grids and the sidebar are one Tab
stop each.
2026-10-12 04:05:25 -04:00

36 lines
1014 B
Go

package fx
import (
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
)
type AuroraOptions struct {
// Width and Height are dots; zeros mean 160 by 96.
Width, Height int
Label string
}
// Aurora hangs curtains whose slots slide sideways.
func Aurora(c *ui.Context, o AuroraOptions) *ui.Element {
k := pixel.K(c)
w, h := size("Aurora", o.Width, o.Height, 160, 96)
return box(c, k, o.Label, w, h).Draw(func(p *ui.Painter, r ui.Rect) {
g := k.Canvas(p, r)
g.Clip(0, 0, g.W, g.H, func() { aurora(g, g.Step(8)) })
})
}
// aurora's columns ripple on top and fade at the hem.
func aurora(g pixel.Canvas, step int) {
band := pixel.Cycle([]pixel.Slot{pixel.Good, pixel.Info, pixel.Magic, pixel.Good, pixel.AccentLit}, step)
for x := range g.W {
top := g.H/8 + tri(x/2+step, 64, g.H/6) + tri(x+2*step, 36, 3)
long := g.H/4 + tri(3*x/2-step, 50, g.H/6)
s := band[x/4%len(band)]
g.VLine(x, top, long*2/3, s)
g.Veil(x, top+long*2/3, 1, long/3, s, 6)
}
}