Fifteen project components: QuestBoard, TaskItem, TaskList, Milestones, Burndown, Pomodoro, Priority, AssigneePicker, LabelPicker, TimeTracker, Roadmap, SprintPanel, IssueCard, Checklist and WorkloadBar. QuestBoard is one base that draws TODO, DOING and DONE; arrows move, Alt with an arrow carries a card, and a drag carries it live. Priority draws 12x12 bars, and Critical is on fire. Pomodoro banks time on PAUSE and the tomato sleeps through the rest. Extreme inputs fail fast or saturate instead of wrapping. MyGo's CheckboxBase turns its value before Disabled is set, so input.Checkbox now hands it a copy and keeps only turns of an enabled base. The home scene test checks the sky row, not one pixel that falling snow can cover.
230 lines
7.1 KiB
Go
230 lines
7.1 KiB
Go
package project_test
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import (
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"slices"
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"testing"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/project"
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)
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func TestQuestBoardMovesCardsByKeysAndDrags(t *testing.T) {
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for _, off := range []bool{false, true} {
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cols, moved := [3][]string{{"A", "B"}, {"C"}, {}}, 0
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wd := newWorld()
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tt := view(700, 400, wd, func(c *ui.Context) {
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if project.QuestBoard(c, "Board", &cols, project.QuestBoardOptions{Disabled: off}).Moved {
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moved++
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}
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})
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tt.Key(0, ui.KeyTab)
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// Alt carries A to DOING; Down, Alt takes C on.
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tt.Key(ui.Alt, ui.KeyRight)
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tt.Key(0, ui.KeyDown)
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tt.Key(ui.Alt, ui.KeyRight)
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want := [3][]string{{"B"}, {"A"}, {"C"}}
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if off {
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want = [3][]string{{"A", "B"}, {"C"}, {}}
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}
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if !slices.Equal(cols[0], want[0]) || !slices.Equal(cols[1], want[1]) || !slices.Equal(cols[2], want[2]) || off != (moved == 0) {
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t.Fatalf("off %v: keys left %q, moved %d", off, cols, moved)
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}
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if off {
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continue
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}
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// The last card can go no lower.
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tt.Key(ui.Alt, ui.KeyDown)
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if moved != 2 {
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t.Fatalf("Alt+Down on the last card moved it: %d", moved)
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}
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// Columns are 100 dots apart; cards 20 down, 38 tall.
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r := find(t, tt, "Board")
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drag := func(x0, y0, x1, y1 float32) {
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tt.Press(r.X+2*x0, r.Y+2*y0)
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tt.Move(r.X+2*x1, r.Y+2*y1)
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tt.Release(r.X+2*x1, r.Y+2*y1)
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}
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drag(150, 60, 40, 30)
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drag(40, 30, 240, 68)
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if len(cols[0]) != 0 || !slices.Equal(cols[1], []string{"A"}) || !slices.Equal(cols[2], []string{"C", "B"}) {
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t.Fatalf("a press on nothing, then B dropped under C, left %q", cols)
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}
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// Left walks to A; Alt+Left takes it home.
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tt.Key(0, ui.KeyLeft)
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tt.Key(ui.Alt, ui.KeyLeft)
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if !slices.Equal(cols[0], []string{"A"}) || len(cols[1]) != 0 {
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t.Fatalf("Left, Alt+Left left %q", cols)
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}
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}
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mustPanic(t, "a card with no title", func() {
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cols := [3][]string{{""}, {}, {}}
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view(700, 400, newWorld(), func(c *ui.Context) { project.QuestBoard(c, "B", &cols, project.QuestBoardOptions{}) })
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})
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}
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func TestTaskItemTicksAndShowsWho(t *testing.T) {
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task := project.Task{Title: "Slay", Priority: project.High, Assignee: "Brom"}
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changed := false
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tt := view(500, 200, newWorld(), func(c *ui.Context) {
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changed = project.TaskItem(c, &task, project.TaskItemOptions{}).Changed || changed
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})
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for _, s := range []string{"HIGH", "Brom"} {
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find(t, tt, s)
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}
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click(t, tt, "Slay")
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if !task.Done || !changed {
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t.Fatal("clicking the task did not tick it")
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}
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task.Assignee = ""
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tt.Frame()
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find(t, tt, "NOBODY")
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}
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func TestTaskListFiltersAndKeepsRows(t *testing.T) {
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tasks := []project.Task{
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{Title: "Low open", Priority: project.Low},
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{Title: "High done", Priority: project.High, Done: true},
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{Title: "Critical open", Priority: project.Critical},
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}
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tt := view(600, 400, newWorld(), func(c *ui.Context) {
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project.TaskList(c, "Tasks", tasks, project.TaskListOptions{})
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})
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shown := func() (out []string) {
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for _, tk := range tasks {
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if _, ok := tt.Find(tk.Title); ok {
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out = append(out, tk.Title)
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}
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}
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return out
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}
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click(t, tt, "OPEN")
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if got := shown(); !slices.Equal(got, []string{"Low open", "Critical open"}) {
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t.Fatalf("OPEN shows %q", got)
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}
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click(t, tt, "URGENT")
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if got := shown(); !slices.Equal(got, []string{"Critical open"}) {
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t.Fatalf("OPEN and URGENT show %q", got)
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}
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// The row that stayed still ticks its own task.
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click(t, tt, "Critical open")
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if !tasks[2].Done || tasks[0].Done {
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t.Fatalf("the tick landed on %+v", tasks)
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}
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click(t, tt, "OPEN")
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click(t, tt, "URGENT")
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click(t, tt, "DONE")
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if got := shown(); !slices.Equal(got, []string{"High done", "Critical open"}) {
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t.Fatalf("DONE shows %q", got)
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}
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click(t, tt, "DONE")
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click(t, tt, "URGENT")
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tasks[2].Done = false
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tt.Frame()
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if got := shown(); !slices.Equal(got, []string{"High done", "Critical open"}) {
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t.Fatalf("URGENT shows %q", got)
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}
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}
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func TestChecklistCountsAndCheers(t *testing.T) {
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done := []bool{true, false}
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tt := view(500, 300, newWorld(), func(c *ui.Context) {
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project.Checklist(c, "Prep", []string{"Pack", "Go"}, done, project.ChecklistOptions{})
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})
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if !tt.HasText("1/2") || tt.HasText("QUEST COMPLETE!") {
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t.Fatalf("texts %q", tt.Texts())
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}
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click(t, tt, "Go")
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if !done[1] || !tt.HasText("2/2") || !tt.HasText("QUEST COMPLETE!") {
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t.Fatalf("after Go: %v, texts %q", done, tt.Texts())
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}
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mustPanic(t, "two items and one mark", func() {
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view(500, 300, newWorld(), func(c *ui.Context) {
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project.Checklist(c, "P", []string{"A", "B"}, []bool{false}, project.ChecklistOptions{})
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})
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})
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}
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func TestAssigneePickerSeatsAndEmpties(t *testing.T) {
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who := -1
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tt := view(600, 200, newWorld(), func(c *ui.Context) {
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project.AssigneePicker(c, "Party", []string{"Aria", "Brom"}, &who, project.AssigneePickerOptions{})
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})
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click(t, tt, "Brom")
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if who != 1 {
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t.Fatalf("Brom chose %d", who)
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}
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// The chosen seat wears Accent at its top edge.
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x, y, _, _ := dots(find(t, tt, "Brom"))
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if at(tt.Image(), x+20, y) != pixel.Accent {
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t.Fatal("Brom's seat is not marked")
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}
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click(t, tt, "NOBODY")
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if who != -1 {
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t.Fatalf("NOBODY chose %d", who)
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}
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mustPanic(t, "a choice past the party", func() {
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w := 2
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view(600, 200, newWorld(), func(c *ui.Context) {
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project.AssigneePicker(c, "P", []string{"A", "B"}, &w, project.AssigneePickerOptions{})
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})
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})
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}
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func TestLabelPickerTogglesSlots(t *testing.T) {
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labels := []project.Label{{Name: "BUG", Slot: pixel.Bad}, {Name: "UI", Slot: pixel.Magic}, {Name: "DOCS", Slot: pixel.Info}, {Name: "LORE"}}
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on := make([]bool, 4)
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tt := view(600, 200, newWorld(), func(c *ui.Context) {
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project.LabelPicker(c, "Labels", labels, on, project.LabelPickerOptions{})
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})
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tt.Key(0, ui.KeyTab)
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// Three slots a row: Down from BUG is LORE.
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tt.Key(0, ui.KeyDown)
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tt.Key(0, ui.KeyEnter)
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r := find(t, tt, "Labels")
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tt.ClickAt(r.X+2*(76+38), r.Y+2*11)
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if !slices.Equal(on, []bool{false, true, false, true}) {
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t.Fatalf("Down, Enter, then a click on UI gave %v", on)
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}
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mustPanic(t, "a nameless label", func() {
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view(600, 200, newWorld(), func(c *ui.Context) {
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project.LabelPicker(c, "L", []project.Label{{}}, []bool{false}, project.LabelPickerOptions{})
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})
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})
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}
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func TestPickersIgnoreKeysAsTheyTurnOff(t *testing.T) {
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for _, inert := range []bool{false, true} {
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who, off := -1, false
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wd := newWorld()
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tt := view(600, 200, wd, func(c *ui.Context) {
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project.AssigneePicker(c, "Party", []string{"Aria"}, &who, project.AssigneePickerOptions{Disabled: off && !inert})
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})
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tt.Key(0, ui.KeyTab)
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tt.Key(0, ui.KeyRight)
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// Space, sent while on, lands as the picker turns off.
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off, wd.inert = true, inert
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tt.Key(0, ui.KeySpace)
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if who != -1 {
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t.Errorf("inert %v: Space as the picker turned off chose %d", inert, who)
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}
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}
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}
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func TestLabelPickerSurvivesFewerLabels(t *testing.T) {
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labels := []project.Label{{Name: "A"}, {Name: "B"}, {Name: "C"}, {Name: "D"}}
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on := make([]bool, 4)
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tt := view(600, 200, newWorld(), func(c *ui.Context) {
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project.LabelPicker(c, "Labels", labels, on, project.LabelPickerOptions{})
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})
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tt.Key(0, ui.KeyTab)
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tt.Key(0, ui.KeyEnd)
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labels, on = labels[:1], on[:1]
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tt.Frame()
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tt.Key(0, ui.KeyEnter)
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if !on[0] {
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t.Fatal("Enter on the one label left did not toggle it")
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}
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}
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