Fifteen project components: QuestBoard, TaskItem, TaskList, Milestones, Burndown, Pomodoro, Priority, AssigneePicker, LabelPicker, TimeTracker, Roadmap, SprintPanel, IssueCard, Checklist and WorkloadBar. QuestBoard is one base that draws TODO, DOING and DONE; arrows move, Alt with an arrow carries a card, and a drag carries it live. Priority draws 12x12 bars, and Critical is on fire. Pomodoro banks time on PAUSE and the tomato sleeps through the rest. Extreme inputs fail fast or saturate instead of wrapping. MyGo's CheckboxBase turns its value before Disabled is set, so input.Checkbox now hands it a copy and keeps only turns of an enabled base. The home scene test checks the sky row, not one pixel that falling snow can cover.
147 lines
3.7 KiB
Go
147 lines
3.7 KiB
Go
package project
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import (
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"fmt"
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"log/slog"
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"time"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/input"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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)
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type PomodoroOptions struct {
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// Work and Rest; zeros mean 25 and 5 minutes.
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Work, Rest time.Duration
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Disabled bool
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}
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type PomodoroResult struct {
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Element *ui.Element
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// Changed is START, PAUSE or RESET; Rang ends a phase.
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Changed, Rang bool
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}
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type pomoKey struct{}
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// pomo is the phase and its time, banked while paused.
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type pomo struct {
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resting bool
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left time.Duration
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since time.Time
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}
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// The tomato is awake at work and asleep at rest.
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var tomato = pixel.MustSprite(`
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................
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.......gg.......
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....gg.gg.gg....
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.....gggggg.....
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...errgggggre...
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..errrrggrrrre..
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.errlrrrrrrrrre.
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.erllrrrrrrrrre.
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erlrrkrrrrkrrrre
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errrrkrrrrkrrrre
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errrrrrrrrrrrrre
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errrrrrkkrrrrrre
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.errrrrrrrrrrre.
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.errrrrrrrrrrre.
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..eerrrrrrrree..
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....eeeeeeee....
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................
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.......gg.......
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....gg.gg.gg....
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.....gggggg.....
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...errgggggre...
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..errrrggrrrre..
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.errlrrrrrrrrre.
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.erllrrrrrrrrre.
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erlrrrrrrrrrrrre
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errrkkrrrkkrrrre
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errrrrrrrrrrrrre
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errrrrrkkrrrrrre
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.errrrrrrrrrrre.
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.errrrrrrrrrrre.
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..eerrrrrrrree..
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....eeeeeeee....`)
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// Pomodoro times work, then rest, beside a tomato.
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func Pomodoro(c *ui.Context, text string, o PomodoroOptions) PomodoroResult {
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k := pixel.K(c)
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work, rest := o.Work, o.Rest
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if work == 0 {
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work = 25 * time.Minute
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}
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if rest == 0 {
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rest = 5 * time.Minute
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}
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if work < time.Second || rest < time.Second || work > day || rest > day {
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panic(fmt.Sprintf("project: Pomodoro work %v, rest %v", work, rest))
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}
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row := ui.Row(c).Gap(k.D(8)).AlignItems(ui.Center).Role(ui.RoleGroup).Label(text)
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p := ui.Local(row, pomoKey{}, func() pomo { return pomo{left: work} })
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now := k.Now()
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left, running := p.left, !p.since.IsZero()
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if running {
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left -= now.Sub(p.since)
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}
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var res PomodoroResult
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if running && left <= 0 {
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// The phase rings; the next waits for START.
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p.resting = !p.resting
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p.left, p.since, res.Rang = work, time.Time{}, true
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if p.resting {
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p.left = rest
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}
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left, running = p.left, false
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slog.Debug("8bit: pomodoro rang", "label", text, "resting", p.resting)
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}
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if running {
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// Ask for the moment the seconds turn.
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k.At(c, now.Add(left-(left-1)/time.Second*time.Second))
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}
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phase, frame := k.Msg("focus"), 0
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if p.resting {
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phase, frame = k.Msg("rest"), 1
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}
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res.Element = row.Children(func() {
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ui.Box(c).Size(k.D(32), k.D(32)).Role(ui.RoleImage).Label(phase).Draw(func(pt *ui.Painter, r ui.Rect) {
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g := k.Canvas(pt, r)
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// Running, it hops a dot each second, unless reduced.
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dy := 0
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if running && g.Step(4)%4 == 0 {
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dy = 1
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}
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g.Sprite(0, 1-dy, tomato, frame, pixel.Ink, 2)
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})
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ui.Column(c).Gap(k.D(2)).Children(func() {
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pixel.Text(c, phase, pixel.TextOptions{Slot: pixel.Faint})
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// Seconds round up, so 00:00 shows only at the end.
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pixel.Text(c, hms(left+time.Second-1), pixel.TextOptions{Scale: 2})
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ui.Row(c).Gap(k.D(4)).Children(func() {
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label := k.Msg("start")
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if running {
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label = k.Msg("pause")
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}
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if input.Button(c, label, input.ButtonOptions{Size: input.Small, Variant: input.Primary, Disabled: o.Disabled}).Clicked {
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if running {
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p.left, p.since = left, time.Time{}
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} else {
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p.since = now
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}
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res.Changed = true
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slog.Debug("8bit: pomodoro", "label", text, "running", !p.since.IsZero())
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}
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if input.Button(c, k.Msg("reset"), input.ButtonOptions{Size: input.Small, Disabled: o.Disabled}).Clicked {
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*p, res.Changed = pomo{left: work}, true
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slog.Debug("8bit: pomodoro reset", "label", text)
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}
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})
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})
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})
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return res
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}
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