Files
8bitMyGoUI/shop/pricingtiers.go
T
ZacharyZhang-NY 5605d785de Add shop components 436-450; Odometer exact at 15 fps
Fifteen shop components: PriceTag, Wallet, ShopItem, Cart, Receipt,
Checkout, CurrencyConvert, SaleBadge, Quantity, PricingTiers, Coupon,
DailyReward, BidTicker, TradeWindow and VendingMachine.

Receipt prints dot by dot with feed holes and a torn edge; Coupon cuts
real notches; SaleBadge is a sixteen-point starburst; VendingMachine
sells A1 to D4 by code and drops the snack into its tray. Sums are
checked against overflow, TradeWindow withdraws both confirms on any
change to an offer, and a disabled Checkout veils its inert content.

text.Odometer now counts digits as text, steps at 15 fps as S5 asks,
draws exact digits at rest and lands rolls that floats would stall.
2026-10-12 11:15:07 -04:00

105 lines
3.0 KiB
Go

package shop
import (
"fmt"
"log/slog"
"strconv"
"strings"
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
)
// Tier is a plan: its price and its perks.
type Tier struct {
Price int
Perks []string
}
type PricingTiersOptions struct {
Currency Currency
Disabled bool
}
type PricingTiersResult struct {
Element *ui.Element
Changed bool
}
const tierW = 112
var metals = [3]string{"bronze", "silver", "gold"}
// PricingTiers lays bronze, silver and gold plans to choose.
func PricingTiers(c *ui.Context, text string, tiers [3]Tier, chosen *int, o PricingTiersOptions) PricingTiersResult {
k := pixel.K(c)
if *chosen < -1 || *chosen > 2 {
panic(fmt.Sprintf("shop: PricingTiers choice %d", *chosen))
}
sp, word := coin(k, o.Currency)
most := 0
for _, t := range tiers {
amount("PricingTiers price", t.Price)
for _, p := range t.Perks {
if p == "" {
panic("shop: PricingTiers has an empty perk")
}
}
most = max(most, len(t.Perks))
}
// Band, name, price, perks, then the foot line under them.
h := 8 + pixel.LineHeight + 4 + 2*pixel.LineHeight + 2 + most*pixel.LineHeight + pixel.LineHeight + 7
old := *chosen
var res PricingTiersResult
res.Element = ui.Row(c).Gap(k.D(6)).FocusGroup(ui.Horizontal).Role(ui.RoleRadioGroup).Label(text).Children(func() {
for i, t := range tiers {
name, price := k.Msg(metals[i]), strconv.Itoa(t.Price)
sel := *chosen
// The shell draws the card; the radio stays bare.
shell, base, st := pixel.Shell(c, func() *ui.Element {
return ui.RadioBase(c, &sel, i).Label(name + ", " + price + " " + word).Disabled(o.Disabled)
})
// The radio picks before it is told it is off.
if sel != *chosen && !base.IsDisabled() {
*chosen = sel
}
base.Description(strings.Join(t.Perks, ", "))
on := i == *chosen
shell.Size(k.D(tierW), k.D(h)).Draw(func(p *ui.Painter, r ui.Rect) {
g := k.Canvas(p, r)
g.Frame(0, 0, tierW, h, pixel.Raised, pixel.Face)
// A band in medal metal; the name sits on Face.
band := []pixel.Slot{pixel.Warn, pixel.Lit, pixel.Warn}[i]
g.Rect(2, 2, tierW-4, 6, band)
if i == 0 {
g.Veil(2, 2, tierW-4, 6, pixel.Bad, 8)
}
g.Text((tierW-pixel.Measure(name))/2, 10, name, pixel.Ink, 1)
y := 10 + pixel.LineHeight + 4
g.Sprite((tierW-pixel.Measure(price)*2-14)/2, y+6, sp, 0, pixel.Ink, 1)
g.Text((tierW-pixel.Measure(price)*2-14)/2+14, y, price, pixel.Ink, 2)
y += 2*pixel.LineHeight + 2
for _, perk := range t.Perks {
g.Text(6, y, "•", pixel.Accent, 1)
g.Text(14, y, pixel.Wrap(perk, tierW-18, 1)[0], pixel.Faint, 1)
y += pixel.LineHeight
}
foot, ink := k.Msg("choose"), pixel.Faint
if on {
foot, ink = k.Msg("chosen"), pixel.Accent
g.Rect(0, 0, tierW, 2, pixel.Accent)
g.Rect(0, h-2, tierW, 2, pixel.Accent)
}
g.Text((tierW-pixel.Measure(foot))/2, h-pixel.LineHeight-3, foot, ink, 1)
g.Finish(st)
})
}
})
res.Changed = *chosen != old
if res.Changed {
slog.Debug("8bit: pricing tier", "label", text, "tier", *chosen)
}
return res
}