Files
8bitMyGoUI/data/gridview.go
T
ZacharyZhang-NY b4b4d67b92 Audit keyboard, focus, veils, motion and clocks across all 500
A cross-cutting pass, each fix with a test that failed first.

Veils: MyGo still hands a key to a base that turned off this frame,
so every element key now goes through pixel.Shortcut, which an
archtest enforces. Input handlers record and the build applies them
only while enabled; the editor turns away a veil-frame letter or
copy; value bases get a copy and keep only enabled turns. Popups
give a held focus back to their opener when the veil lifts.

Motion: S5 is enforced at the clock. Every Tick, Since, Step,
Toward and Shot runs at 4-15 fps; blinks keep 1 Hz on 4 fps steps,
fast animations step at 15, and drawn time is quantized to frames.

Clocks stepping back: Since holds at zero without overflow, and
k.Elapsed moves a stored start to now, so nothing goes negative,
runs backward or indexes out of range.

Also: logs count typed text instead of holding it, gallery names
use glyphs the font has, removable rows are keyed, components take
their own Options (archtest), and sweeps over all 508 demos check
veiled keys, clicks, wheels, the clock stepping back and names.
2026-10-12 16:03:04 -04:00

112 lines
3.2 KiB
Go

package data
import (
"log/slog"
"strconv"
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
)
type GridViewOptions struct {
// CellWidth and CellHeight are each item's dots; zeros mean 48.
CellWidth, CellHeight int
// Height is the view's in dots; zero means 140.
Height int
Disabled bool
}
type GridViewResult struct {
Element *ui.Element
// Submitted is Enter or a double click on an item.
Changed, Submitted bool
}
type gridKey struct{}
// grid holds the rows' place and clicks met during layout.
type grid struct {
rows ui.ListState
clicked, double bool
}
// GridView is a virtual grid framing its chosen item.
func GridView(c *ui.Context, text string, n int, selected *int, o GridViewOptions, item func(i int)) GridViewResult {
k := pixel.K(c)
off := o.Disabled || pixel.Current(c).Inert
cw, ch := pixel.Or("GridView CellWidth", o.CellWidth, 48), pixel.Or("GridView CellHeight", o.CellHeight, 48)
box := ui.Box(c).FillWidth().Role(ui.RoleGroup).Label(text)
if !off {
box.Focusable()
}
pixel.Park(c, box, off)
s := ui.Local(box, gridKey{}, func() grid { return grid{} })
res := GridViewResult{Element: box, Changed: s.clicked, Submitted: s.double}
s.clicked, s.double = false, false
cols := 1
box.Children(func() {
holder := ui.Box(c).FillWidth()
w, check := pixel.WrapWidth(c, holder)
cols = max(1, w/cw)
holder.Draw(func(p *ui.Painter, r ui.Rect) { check(r) }).Children(func() {
ui.List(c, &s.rows, (n+cols-1)/cols, pixel.Lazy(c, func(r int) {
ui.Row(c).Children(func() {
for i := r * cols; i < min(n, (r+1)*cols); i++ {
cell := ui.Box(c).Size(k.D(cw), k.D(ch))
if !off && cell.Clicked() {
*selected, s.clicked = i, true
box.Focus()
c.Invalidate()
}
if !off && cell.DoubleClicked() {
s.double = true
}
on := i == *selected
cell.Draw(func(p *ui.Painter, r ui.Rect) {
if on {
g := k.Canvas(p, r)
g.Rect(0, 0, g.W, 2, pixel.Accent)
g.Rect(0, g.H-2, g.W, 2, pixel.Accent)
g.Rect(0, 0, 2, g.H, pixel.Accent)
g.Rect(g.W-2, 0, 2, g.H, pixel.Accent)
}
}).Children(func() { item(i) })
}
})
})).Width(k.D(cols * cw)).Height(k.D(pixel.Or("GridView Height", o.Height, 140)))
})
veil(c, off)
})
old := *selected
for _, m := range []struct {
key ui.Key
to int
}{
{ui.KeyLeft, old - 1}, {ui.KeyRight, old + 1}, {ui.KeyUp, old - cols}, {ui.KeyDown, old + cols},
{ui.KeyHome, 0}, {ui.KeyEnd, n - 1},
} {
// The grid stays enabled, so off is checked here.
if !off && pixel.Shortcut(box, 0, m.key) && m.to >= 0 && m.to < n {
*selected = m.to
}
}
if *selected != old {
res.Changed = true
s.rows.ScrollIntoView(*selected / cols)
}
if !off && pixel.Shortcut(box, 0, ui.KeyEnter) {
res.Submitted = true
}
if off {
box.Description(k.Msg("disabled"))
} else if *selected >= 0 {
box.Description(strconv.Itoa(*selected+1) + "/" + strconv.Itoa(n))
}
well(c, box, pixel.State{Focus: box.FocusRing(false).FocusVisible(), Disabled: o.Disabled})
if res.Changed || res.Submitted {
slog.Debug("8bit: grid view", "label", text, "selected", *selected, "submitted", res.Submitted)
}
return res
}