Files
8bitMyGoUI/layout/resizable.go
T
ZacharyZhang-NY b4b4d67b92 Audit keyboard, focus, veils, motion and clocks across all 500
A cross-cutting pass, each fix with a test that failed first.

Veils: MyGo still hands a key to a base that turned off this frame,
so every element key now goes through pixel.Shortcut, which an
archtest enforces. Input handlers record and the build applies them
only while enabled; the editor turns away a veil-frame letter or
copy; value bases get a copy and keep only enabled turns. Popups
give a held focus back to their opener when the veil lifts.

Motion: S5 is enforced at the clock. Every Tick, Since, Step,
Toward and Shot runs at 4-15 fps; blinks keep 1 Hz on 4 fps steps,
fast animations step at 15, and drawn time is quantized to frames.

Clocks stepping back: Since holds at zero without overflow, and
k.Elapsed moves a stored start to now, so nothing goes negative,
runs backward or indexes out of range.

Also: logs count typed text instead of holding it, gallery names
use glyphs the font has, removable rows are keyed, components take
their own Options (archtest), and sweeps over all 508 demos check
veiled keys, clicks, wheels, the clock stepping back and names.
2026-10-12 16:03:04 -04:00

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package layout
import (
"fmt"
"log/slog"
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
)
type ResizableOptions struct {
// MinW and MinH are zero for 24.
MinW, MinH int
// MaxW and MaxH are zero for no limit.
MaxW, MaxH int
Label string
Disabled bool
}
type ResizableResult struct {
Element *ui.Element
Changed bool
}
// Resizable is a *w×*h dot box with a ◢ grip.
func Resizable(c *ui.Context, w, h *int, o ResizableOptions, children func()) ResizableResult {
k := pixel.K(c)
minW, minH := pixel.Or("Resizable MinW", o.MinW, 24), pixel.Or("Resizable MinH", o.MinH, 24)
maxW, maxH := pixel.Or("Resizable MaxW", o.MaxW, 0), pixel.Or("Resizable MaxH", o.MaxH, 0)
if maxW > 0 && maxW < minW || maxH > 0 && maxH < minH {
panic(fmt.Sprintf("layout: Resizable max %d×%d under min %d×%d", maxW, maxH, minW, minH))
}
clamp := func(v, lo, hi int) int {
if hi > 0 {
v = min(v, hi)
}
return max(v, lo)
}
was := [2]int{*w, *h}
e := ui.Box(c).Clip()
e.Children(func() {
children()
shell, base, st := pixel.Shell(c, func() *ui.Element {
return ui.Box(c).Focusable().Role(ui.RoleSplitter).Label(label(k, o.Label, "resize")).Disabled(o.Disabled).Cursor(ui.CursorResizeNWSE)
})
if dx, dy, ok := drag(k, base); ok {
*w, *h = *w+dx, *h+dy
}
for key, d := range map[ui.Key][2]int{ui.KeyLeft: {-4, 0}, ui.KeyRight: {4, 0}, ui.KeyUp: {0, -4}, ui.KeyDown: {0, 4}} {
if !o.Disabled && pixel.Shortcut(base, 0, key) {
*w, *h = *w+d[0], *h+d[1]
}
}
shell.Absolute().Right(0).Bottom(0).Size(k.D(9), k.D(9)).Draw(func(p *ui.Painter, r ui.Rect) { corner(k.Canvas(p, r), st) })
})
*w, *h = clamp(*w, minW, maxW), clamp(*h, minH, maxH)
e.Size(k.D(*w), k.D(*h))
res := ResizableResult{Element: e, Changed: [2]int{*w, *h} != was}
if res.Changed {
slog.Debug("8bit: resizable", "w", *w, "h", *h)
}
return res
}
// corner is a ◢ of three ridges in the bottom-right.
func corner(g pixel.Canvas, st pixel.State) {
for _, s := range []int{2, 5, 8} {
for i := 0; i <= s; i++ {
x, y := g.W-1-s+i, g.H-1-i
g.Dot(x, y, pixel.Shade)
if x > 0 && y > 0 {
g.Dot(x-1, y-1, pixel.Lit)
}
}
}
if st.Disabled {
g.Checker(0, 0, g.W, g.H, pixel.Face)
}
if st.Focus {
g.FocusMark(0, 0, g.W, g.H)
}
}