Health, mana and experience bars, quarter hearts, lives, a spinning coin counter, score board, stage timer, minimap with fog, compass, hotbar, paper-doll equipment, skill tree, skill buttons with cooldown wipes, status effects, a boss bar, damage numbers, quest log and tracker, party frames, character sheet, level-up screen and shop. data exports DrawSlot so every slot looks alike; pixel adds TextVeil for dissolving text. Messages the font cannot draw are fixed and TestMessagesHaveGlyphs holds every message to the font.
121 lines
3.2 KiB
Go
121 lines
3.2 KiB
Go
// Package gallery shows every component live, in every palette.
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package gallery
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import (
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"embed"
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"fmt"
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"reflect"
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"runtime"
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"slices"
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"strings"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/icon"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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)
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// Entry is one page: a component or an engine foundation.
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type Entry struct {
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// ID is 1–500 for components, 0 for foundations.
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ID int
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Name, Zh string
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Category string
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Summary string
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Demo func(c *ui.Context, log func(string))
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}
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type Category struct {
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Key, Name, Zh string
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Icon *pixel.Sprite
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}
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var Categories = []Category{
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{"foundations", "Foundations", "基础", icon.Palette},
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{"layout", "Layout", "布局", icon.Grid},
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{"text", "Text", "文字", icon.FileText},
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{"display", "Display", "展示", icon.Image},
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{"input", "Input", "输入", icon.Edit},
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{"feedback", "Feedback", "反馈", icon.Info},
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{"navigation", "Navigation", "导航", icon.Map},
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{"data", "Data", "数据", icon.List},
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{"overlay", "Overlay", "浮层", icon.Copy},
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{"datetime", "Date & Time", "日期时间", icon.Calendar},
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{"chart", "Chart", "图表", icon.Sort},
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{"game", "Game", "游戏", icon.Gamepad},
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{"fx", "Effects", "特效", icon.Sparkle},
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{"chat", "Chat", "聊天", icon.Chat},
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{"media", "Media", "媒体", icon.Music},
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{"code", "Code", "代码", icon.Code},
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{"account", "Account", "账户", icon.User},
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{"files", "Files", "文件", icon.Folder},
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{"project", "Project", "项目", icon.Flag},
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{"shop", "Shop", "商店", icon.Cart},
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{"agent", "Agent", "智能体", icon.Robot},
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{"desk", "Desk", "桌面", icon.Save},
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{"tabletop", "Tabletop", "桌游", icon.Crown},
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}
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var entries = slices.Concat(foundationEntries, layoutEntries, textEntries, displayEntries, inputEntries, controlEntries, feedbackEntries, navigationEntries, dataEntries, recordEntries, overlayEntries, popupEntries, datetimeEntries, timeEntries, chartEntries, plotEntries, gameEntries, rpgEntries)
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func Entries() []Entry { return entries }
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func (e Entry) Slug() string {
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s := strings.ToLower(strings.ReplaceAll(e.Name, " ", "-"))
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if e.ID == 0 {
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return s
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}
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return fmt.Sprintf("%03d-%s", e.ID, s)
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}
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func (e Entry) Path() string {
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if e.ID == 0 {
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return "/f/" + e.Slug()
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}
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return "/c/" + e.Slug()
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}
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//go:embed demos_*.go
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var demoFiles embed.FS
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var codes = sources()
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// Code is the source of the entry's demo function.
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func (e Entry) Code() string {
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src, ok := codes[funcName(e.Demo)]
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if !ok {
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panic("gallery: no source for " + funcName(e.Demo))
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}
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return src
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}
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func funcName(f any) string {
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n := runtime.FuncForPC(reflect.ValueOf(f).Pointer()).Name()
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return n[strings.LastIndex(n, ".")+1:]
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}
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// sources indexes every top-level demo function by name.
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func sources() map[string]string {
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files, err := demoFiles.ReadDir(".")
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if err != nil {
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panic(err)
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}
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out := map[string]string{}
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for _, f := range files {
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b, err := demoFiles.ReadFile(f.Name())
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if err != nil {
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panic(err)
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}
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for _, part := range strings.Split(string(b), "\nfunc ")[1:] {
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end := strings.Index(part, "\n}\n")
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if end < 0 {
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panic("gallery: unterminated func in " + f.Name())
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}
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if name := part[:strings.IndexAny(part, "( ")]; name != "" {
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out[name] = "func " + part[:end+2]
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}
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}
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}
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return out
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}
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