Health, mana and experience bars, quarter hearts, lives, a spinning coin counter, score board, stage timer, minimap with fog, compass, hotbar, paper-doll equipment, skill tree, skill buttons with cooldown wipes, status effects, a boss bar, damage numbers, quest log and tracker, party frames, character sheet, level-up screen and shop. data exports DrawSlot so every slot looks alike; pixel adds TextVeil for dissolving text. Messages the font cannot draw are fixed and TestMessagesHaveGlyphs holds every message to the font.
137 lines
4.9 KiB
Go
137 lines
4.9 KiB
Go
package game_test
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import (
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"slices"
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"testing"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/data"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/game"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/icon"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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)
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var quests = []game.Quest{
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{Title: "Slime trouble", Objectives: []game.Objective{{Text: "Slay slimes", Have: 3, Need: 5}, {Text: "Tell the mayor", Have: 1, Need: 1}}},
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{Title: "Lost cat", Objectives: []game.Objective{{Text: "Find Mittens", Have: 1, Need: 1}}},
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}
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func TestQuestLogTracksTheChosenQuest(t *testing.T) {
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tracked, changes := 0, 0
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tt := view(600, 300, &world{clk: newClock()}, func(c *ui.Context) {
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if game.QuestLog(c, "Quests", quests, &tracked, game.QuestLogOptions{}).Changed {
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changes++
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}
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})
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shown := func(title string) int {
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return len(slices.DeleteFunc(tt.Texts(), func(s string) bool { return s != title }))
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}
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// The tracked title shows in the list and the tracker.
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if shown("Slime trouble") != 2 || shown("Lost cat") != 1 || !tt.HasText("TRACKING") {
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t.Fatalf("texts %q", tt.Texts())
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}
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if err := tt.Click("Lost cat"); err != nil {
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t.Fatal(err)
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}
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if tracked != 1 || changes != 1 || shown("Lost cat") != 2 {
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t.Fatalf("clicking Lost cat tracked %d", tracked)
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}
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panics(t, "an objective past its need", func() {
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view(600, 300, &world{clk: newClock()}, func(c *ui.Context) {
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game.QuestTracker(c, game.Quest{Title: "x", Objectives: []game.Objective{{Text: "y", Have: 6, Need: 5}}}, game.QuestTrackerOptions{})
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})
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})
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}
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func TestQuestTrackerTicksMetObjectives(t *testing.T) {
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tt := view(400, 100, &world{clk: newClock()}, func(c *ui.Context) {
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game.QuestTracker(c, quests[0], game.QuestTrackerOptions{})
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})
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img := tt.Image()
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// Ticks are 7-dot boxes 5 dots into each 16-dot row.
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if count(t, img, 1, 16+5, 7, 7, pixel.Good) != 0 || count(t, img, 1, 32+5, 7, 7, pixel.Good) == 0 {
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t.Fatal("ticks do not follow the objectives")
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}
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keeps(t, img)
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}
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func TestPartyFramesGreyTheFallen(t *testing.T) {
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tt := view(400, 200, &world{clk: newClock()}, func(c *ui.Context) {
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game.PartyFrames(c, "Party", []game.Member{{Name: "Aria", Portrait: game.Hero, HP: 30, MaxHP: 40, MP: 12, MaxMP: 20},
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{Name: "Brom", Portrait: game.Hero, MaxHP: 50, MaxMP: 10}}, game.PartyFramesOptions{})
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})
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img := tt.Image()
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aria, brom := find(t, tt, "Aria"), find(t, tt, "Brom")
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ax, ay := dots(aria)
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bx, by := dots(brom)
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// Each portrait is a 28-dot box inside a 3-dot pad.
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if count(t, img, ax+3, ay+3, 28, 28, pixel.Bad) == 0 || count(t, img, bx+3, by+3, 28, 28, pixel.Bad) != 0 || count(t, img, bx+3, by+3, 28, 28, pixel.Shade) == 0 {
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t.Fatal("the fallen member is not greyed")
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}
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keeps(t, img)
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}
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func TestCharacterSheetShowsWhoAndStats(t *testing.T) {
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tt := view(400, 200, &world{clk: newClock(), zh: true}, func(c *ui.Context) {
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game.CharacterSheet(c, game.Character{Name: "Aria", Class: "Knight", Level: 7, Portrait: game.Hero, Stats: []game.Stat{{Name: "STR", Value: 14}}}, game.CharacterSheetOptions{})
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})
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if !tt.HasText("Aria") || !tt.HasText("Knight 等级 7") || !tt.HasText("STR 14") {
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t.Fatalf("texts %q", tt.Texts())
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}
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keeps(t, tt.Image())
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}
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func TestLevelUpScreenSpendsPoints(t *testing.T) {
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attrs := []game.Attribute{{Name: "STR", Base: 12}, {Name: "DEX", Base: 9}}
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points, done, changes := 2, false, 0
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tt := view(400, 200, &world{clk: newClock()}, func(c *ui.Context) {
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r := game.LevelUpScreen(c, "Level up", attrs, &points, game.LevelUpScreenOptions{})
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done = done || r.Done
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if r.Changed {
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changes++
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}
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})
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for _, label := range []string{"STR UP", "STR UP", "DEX UP", "DEX DOWN", "STR DOWN"} {
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tt.Click(label)
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}
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// With no points, DEX UP and DEX DOWN are off.
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if attrs[0].Added != 1 || attrs[1].Added != 0 || points != 1 || changes != 3 {
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t.Fatalf("STR +%d, DEX +%d, %d points, %d changes", attrs[0].Added, attrs[1].Added, points, changes)
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}
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tt.Click("DONE")
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if !done {
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t.Fatal("DONE did not report")
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}
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}
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func TestShopBuysAndSellsWithinGold(t *testing.T) {
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wares := []game.Ware{{Item: data.Item{Sprite: icon.Potion, Name: "Potion"}, Price: 30}, {Item: data.Item{Sprite: icon.Shield, Name: "Shield"}, Price: 400}}
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gold, bought, sold := 100, -1, -1
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tt := view(500, 200, &world{clk: newClock()}, func(c *ui.Context) {
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r := game.Shop(c, "Shop", wares, &gold, game.ShopOptions{})
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if r.Bought >= 0 {
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bought = r.Bought
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}
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if r.Sold >= 0 {
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sold = r.Sold
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}
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})
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tt.Click("BUY Potion")
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tt.Click("BUY Potion")
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tt.Click("SELL Potion")
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if gold != 55 || wares[0].Owned != 1 || bought != 0 || sold != 0 {
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t.Fatalf("gold %d, owned %d", gold, wares[0].Owned)
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}
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tt.Click("BUY Shield")
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tt.Click("SELL Shield")
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if gold != 55 || wares[1].Owned != 0 {
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t.Fatal("a ware too dear, or none owned, still traded")
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}
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sx, sy := dots(find(t, tt, "Shield"))
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if count(t, tt.Image(), sx, sy, 30, 16, pixel.Faint) == 0 || count(t, tt.Image(), sx, sy, 30, 16, pixel.Ink) != 0 {
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t.Fatal("a dear ware's name is not Faint")
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}
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keeps(t, tt.Image())
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}
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