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ZacharyZhang-NYandClaude Opus 5.5 2d7af224dd
CI / Typecheck, lint, tests, e2e (push) Failing after 3m51s
Website: 16-bit pixel-art rebuild with a live Three.js office, downloads from Gitea v1.5.1
- Title screen over a real-time voxel office rendered at low resolution and quantized to a rotating 32-colour palette with Bayer dithering; day part and season re-light the scene and every surface.
- 16-bit UI kit: name-plate dialogs, menu cursor, inventory, XP bar, badges, NPC speech, GAME OVER with CONTINUE, hand-placed 12x12 icons, Fusion Pixel font (Latin subset preloaded).
- Sections as a game: quest log (onboarding), character select (AI CEO / AI Co-Founder), inventory (features), party roster (providers), live download XP, save point (all v1.5.1 builds), FAQ as NPC dialog, credits.
- Downloads and source point to the Gitea release; the download function only redirects to git.zacharyzhang.com.
- Tailwind and the old components removed; unit tests for platform/downloads, rewritten e2e suite.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 23:37:23 -04:00

49 lines
880 B
CSS

.frame {
position: relative;
width: 100%;
height: 100%;
overflow: hidden;
background: var(--ink-sky-2);
}
.canvas {
position: absolute;
top: 50%;
left: 50%;
display: block;
transform: translate(-50%, -50%);
image-rendering: pixelated;
}
.fallback {
position: absolute;
inset: 0;
display: flex;
flex-direction: column;
}
.band {
flex: 1;
}
.skyline {
position: absolute;
inset: auto 0 0;
display: flex;
align-items: flex-end;
height: 60%;
}
.tower {
--tower: var(--ink-ink-soft);
flex: 1;
background-color: var(--tower);
background-image: repeating-linear-gradient(0deg, var(--tower) 0 10px, transparent 10px 16px),
repeating-linear-gradient(90deg, var(--tower) 0 8px, var(--ink-gold) 8px 14px, var(--tower) 14px 20px);
box-shadow: inset 0 6px 0 var(--ink-ink);
}
.tower:nth-child(odd) {
--tower: var(--ink-stone);
}