CI / Typecheck, lint, tests, e2e (push) Failing after 3m51s
- Title screen over a real-time voxel office rendered at low resolution and quantized to a rotating 32-colour palette with Bayer dithering; day part and season re-light the scene and every surface. - 16-bit UI kit: name-plate dialogs, menu cursor, inventory, XP bar, badges, NPC speech, GAME OVER with CONTINUE, hand-placed 12x12 icons, Fusion Pixel font (Latin subset preloaded). - Sections as a game: quest log (onboarding), character select (AI CEO / AI Co-Founder), inventory (features), party roster (providers), live download XP, save point (all v1.5.1 builds), FAQ as NPC dialog, credits. - Downloads and source point to the Gitea release; the download function only redirects to git.zacharyzhang.com. - Tailwind and the old components removed; unit tests for platform/downloads, rewritten e2e suite. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
76 lines
2.5 KiB
TypeScript
76 lines
2.5 KiB
TypeScript
"use client";
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import { useEffect, useRef, useState } from "react";
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import { Icon, type IconName } from "./icon";
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import styles from "./pixel.module.css";
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const CHAR_MS = 28;
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/** A character's speech box: lines type out, ▼ blinks when one is done, a click or Enter skips ahead. */
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export function NpcSay({ speaker, portrait = "bot", lines, typewriter = true }: {
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speaker: string;
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portrait?: IconName;
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lines: string[];
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typewriter?: boolean;
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}) {
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const boxRef = useRef<HTMLElement>(null);
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const [line, setLine] = useState(0);
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const [shown, setShown] = useState(0);
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const [reduced, setReduced] = useState(false);
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const [onScreen, setOnScreen] = useState(false);
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const text = lines[line] ?? "";
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const count = typewriter && !reduced ? Math.min(shown, text.length) : text.length;
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const done = count === text.length;
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const last = line === lines.length - 1;
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useEffect(() => {
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if (!typewriter) return;
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if (window.matchMedia("(prefers-reduced-motion: reduce)").matches) return setReduced(true);
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const observer = new IntersectionObserver(([entry]) => {
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if (!entry?.isIntersecting) return;
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setOnScreen(true);
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observer.disconnect();
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});
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observer.observe(boxRef.current!);
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return () => observer.disconnect();
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}, [typewriter]);
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useEffect(() => {
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if (!onScreen || done) return;
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const timer = window.setTimeout(() => setShown((value) => value + 1), CHAR_MS);
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return () => window.clearTimeout(timer);
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}, [onScreen, done, shown]);
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const advance = () => {
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if (!done) return setShown(text.length);
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setLine(last ? 0 : line + 1);
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setShown(0);
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};
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return (
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<figure ref={boxRef} className={`${styles.frame} ${styles.npc}`} onClick={advance}>
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<figcaption className={styles.plate}>{speaker}</figcaption>
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<div className={styles.portrait} aria-hidden="true">
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<Icon name={portrait} size={3} />
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</div>
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<blockquote className={styles.npcText}>
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<p className={styles.visuallyHidden} aria-live="polite">{text}</p>
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<p aria-hidden="true">
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{text.slice(0, count)}
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<span className={styles.ghost}>{text.slice(count)}</span>
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</p>
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</blockquote>
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<button
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type="button"
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className={styles.advance}
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data-done={done ? "" : undefined}
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aria-label={!done ? "Show the whole line" : last ? "Hear it again" : "Next line"}
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onClick={(event) => {
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event.stopPropagation();
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advance();
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}}
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/>
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</figure>
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);
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}
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