CI / Typecheck, lint, tests, e2e (push) Failing after 3m51s
- Title screen over a real-time voxel office rendered at low resolution and quantized to a rotating 32-colour palette with Bayer dithering; day part and season re-light the scene and every surface. - 16-bit UI kit: name-plate dialogs, menu cursor, inventory, XP bar, badges, NPC speech, GAME OVER with CONTINUE, hand-placed 12x12 icons, Fusion Pixel font (Latin subset preloaded). - Sections as a game: quest log (onboarding), character select (AI CEO / AI Co-Founder), inventory (features), party roster (providers), live download XP, save point (all v1.5.1 builds), FAQ as NPC dialog, credits. - Downloads and source point to the Gitea release; the download function only redirects to git.zacharyzhang.com. - Tailwind and the old components removed; unit tests for platform/downloads, rewritten e2e suite. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
61 lines
787 B
CSS
61 lines
787 B
CSS
.panel {
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max-width: 768px;
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}
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.loading {
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margin: 0;
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font-size: var(--fs-2);
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line-height: 1.5;
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color: var(--ui-select);
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animation: blink 1s steps(2, jump-none) infinite;
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}
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@keyframes blink {
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50% {
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opacity: 0.2;
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}
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}
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.score {
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margin: 0 0 24px;
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font-size: var(--fs-2);
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line-height: 1.5;
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}
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.number {
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font-size: var(--fs-4);
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line-height: 1;
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}
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.error {
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margin: 0 0 12px;
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font-size: var(--fs-2);
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line-height: 1.5;
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}
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.actions {
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display: flex;
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flex-wrap: wrap;
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gap: 24px;
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margin-top: 24px;
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}
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@media (max-width: 720px) {
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.score,
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.error {
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font-size: var(--fs-1);
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line-height: 2;
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}
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.number {
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font-size: var(--fs-3);
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line-height: 1.333;
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}
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}
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@media (prefers-reduced-motion: reduce) {
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.loading {
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animation: none;
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}
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}
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