Three independently ugly bugs that all fed the same log flood:
* Electron's `WebFrameMain.send` writes every "Render frame was disposed"
to stderr via `console.error`. When the worker fans a second
agent-event past a reloading renderer, we produced thousands of
identical lines and stalled the main loop on stderr I/O. Added a
`mainFrame.detached` guard so the send is short-circuited before
Electron's own catch block fires, and installed a targeted filter in
`suppress-warnings.ts` (now actually imported from the entry point)
so the specific `console.error("Error sending from webFrameMain:"…)`
noise never reaches the terminal. Any other payload still surfaces.
* `dispatchAgentMessage` accepted the human-reader sentinel as a wake
target when an agent replied to `__board__` — `wakeAgentIfPossible`
then called `db.getAgent("__board__")`, threw, and the dispatcher
kept repeating on every send. Strip `HUMAN_SENDER_ID` at
`resolveMessageWakeTargets`, and keep a defense-in-depth guard in the
heartbeat so a stray caller (future automation fan-out) cannot
reintroduce the crash.
* Pi's skills loader rejects any SKILL.md whose frontmatter `name`
diverges from its parent directory. The four bundled `my-writing-style`
copies declared `name: writing-style-skill`, so every install emitted
a warning and dropped the skill. They also lived as orphan gitlinks
(mode 160000 without .gitmodules), and the global `*.md` gitignore
hid every other SKILL.md from version control. Fixed the frontmatter
to match the dir, converted the dangling submodules to plain trees,
and allowlisted `builtin-skills/**/*.md` so a fresh clone carries the
catalogue instead of silently losing it.
61 lines
1.1 KiB
Markdown
61 lines
1.1 KiB
Markdown
# MVVM Architecture Setup
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## MVVM Architecture Setup
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```swift
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import Foundation
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import Combine
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struct User: Codable, Identifiable {
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let id: UUID
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var name: String
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var email: String
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}
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class UserViewModel: ObservableObject {
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@Published var user: User?
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@Published var isLoading = false
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@Published var errorMessage: String?
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private let networkService: NetworkService
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init(networkService: NetworkService = .shared) {
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self.networkService = networkService
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}
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@MainActor
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func fetchUser(id: UUID) async {
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isLoading = true
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errorMessage = nil
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do {
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user = try await networkService.fetch(User.self, from: "/users/\(id)")
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} catch {
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errorMessage = error.localizedDescription
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}
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isLoading = false
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}
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@MainActor
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func updateUser(_ userData: User) async {
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guard let user = user else { return }
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do {
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self.user = try await networkService.put(
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User.self,
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to: "/users/\(user.id)",
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body: userData
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)
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} catch {
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errorMessage = "Failed to update user"
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}
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}
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func logout() {
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user = nil
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errorMessage = nil
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}
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}
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```
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