223 lines
7.4 KiB
JavaScript
223 lines
7.4 KiB
JavaScript
import { spawn } from "node:child_process";
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import { readFile, writeFile, mkdir, rm, readdir } from "node:fs/promises";
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import { dirname, join } from "node:path";
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import { fileURLToPath } from "node:url";
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import { prepareR2ReleaseHost, purgeReleasePrefix, uploadReleaseFiles } from "./release-local/r2.mjs";
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import { loadEnvFile } from "./release/lib/dotenv.mjs";
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const __dirname = dirname(fileURLToPath(import.meta.url));
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const rootDir = join(__dirname, "..");
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const packageJsonPath = join(rootDir, "package.json");
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const buildReleaseDir = join(rootDir, "build", "release");
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const localReleaseDir = join(rootDir, "local-release");
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const versionPattern = /^(\d+)\.(\d+)\.(\d+)(?:[-+].*)?$/;
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function parseArgs(argv) {
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const options = { version: null, skipBoss: false, only: null };
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for (const arg of argv) {
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if (arg.startsWith("--version=")) {
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options.version = arg.slice("--version=".length).trim();
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continue;
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}
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if (arg === "--skip-boss") {
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options.skipBoss = true;
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continue;
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}
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if (arg === "--win-only") {
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options.only = "win";
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continue;
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}
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if (arg === "--linux-only") {
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options.only = "linux";
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continue;
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}
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if (arg === "--help") {
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console.log(`Usage: node scripts/release-local-winlinux.mjs [options]
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Options:
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--version=x.y.z Override version (defaults to current package.json).
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--win-only Build and upload Windows only.
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--linux-only Build and upload Linux only.
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--skip-boss Skip Boss Windows EXE build.
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--help Show this help.
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Environment:
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On Windows host: Windows builds run natively via electron-builder.
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On any host: Linux builds run through Docker + electronuserland/builder image.
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`);
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process.exit(0);
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}
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throw new Error(`Unknown argument: ${arg}`);
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}
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return options;
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}
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async function readPackageJson() {
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return JSON.parse(await readFile(packageJsonPath, "utf8"));
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}
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async function run(command, args, env = process.env) {
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await new Promise((resolve, reject) => {
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const child = spawn(command, args, {
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cwd: rootDir,
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env,
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stdio: "inherit",
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shell: process.platform === "win32",
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});
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child.on("error", reject);
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child.on("close", (code) => {
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if (code === 0) {
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resolve();
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return;
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}
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reject(new Error(`${command} ${args.join(" ")} failed with exit code ${code ?? 1}`));
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});
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});
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}
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function hasDockerInstalled() {
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return new Promise((resolve) => {
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const child = spawn("docker", ["--version"], { stdio: "ignore" });
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child.on("error", () => resolve(false));
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child.on("close", (code) => resolve(code === 0));
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});
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}
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async function buildPublicWinNative() {
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const env = {
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...process.env,
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AGENTCOMPANY_ELECTRON_PUBLISH: "never",
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CSC_LINK: process.env.WIN_CSC_LINK ?? "",
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CSC_KEY_PASSWORD: process.env.WIN_CSC_KEY_PASSWORD ?? "",
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};
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await run("pnpm", ["exec", "electron-vite", "build"], env);
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await run("node", ["scripts/build-desktop.mjs", "--win", "nsis", "--x64"], env);
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await run("node", ["scripts/build-desktop.mjs", "--win", "nsis", "--arm64"], env);
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}
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async function buildPublicLinuxDocker() {
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if (!(await hasDockerInstalled())) {
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throw new Error("Docker is required for Linux builds. Install Docker Desktop and retry.");
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}
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// Reuse the existing Docker-based Linux build path from release-local.mjs by
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// shelling into it with --platforms=linux --no-upload. That keeps one source
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// of truth for the container mounts.
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await run("node", [
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"scripts/release-local.mjs",
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"--platforms=linux",
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"--no-upload",
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"--skip-verify",
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]);
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}
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async function stage(platform) {
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const destination = join(localReleaseDir, platform);
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await rm(destination, { recursive: true, force: true });
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await mkdir(localReleaseDir, { recursive: true });
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await run(process.platform === "win32" ? "xcopy" : "cp", process.platform === "win32"
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? [buildReleaseDir, destination, "/E", "/I", "/Y"]
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: ["-R", buildReleaseDir, destination]);
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console.log(`[release-local-winlinux] staged ${platform} artifacts in ${destination}`);
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return destination;
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}
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async function buildBossWin(version) {
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if (process.platform !== "win32") {
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throw new Error("Boss Windows EXE build must run on Windows (electron-builder --win native).");
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}
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await run("node", ["boss-build/build-boss-edition.mjs", `--platform=win`, `--version=${version}`]);
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}
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async function main() {
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const options = parseArgs(process.argv.slice(2));
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await loadEnvFile(join(rootDir, ".env.release.local"));
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await loadEnvFile(join(rootDir, ".env.release"));
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process.env.AGENTCOMPANY_ELECTRON_PUBLISH = "never";
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const pkgVersion = (await readPackageJson()).version;
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const nextVersion = options.version ?? pkgVersion;
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if (!versionPattern.test(nextVersion)) throw new Error(`Invalid version: ${nextVersion}`);
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if (nextVersion !== pkgVersion) {
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console.log(`[release-local-winlinux] version override: ${pkgVersion} -> ${nextVersion}`);
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}
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await rm(localReleaseDir, { recursive: true, force: true });
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await rm(buildReleaseDir, { recursive: true, force: true });
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const r2 = await prepareR2ReleaseHost({ rootDir });
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console.log(`[release-local-winlinux] update URL: ${process.env.AGENTCOMPANY_UPDATE_URL}`);
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console.log(`[release-local-winlinux] version: ${nextVersion}`);
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// Purge only Win+Linux artifacts — Mac files (owned by release-local-mac) stay put.
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const keepClasses = options.only === "win"
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? ["mac", "linux", "other"]
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: options.only === "linux"
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? ["mac", "win", "other"]
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: ["mac", "other"];
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await purgeReleasePrefix({
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bucket: r2.bucket,
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releasePrefix: r2.releasePrefix,
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keep: keepClasses,
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});
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if (options.only !== "linux") {
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if (process.platform !== "win32") {
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throw new Error(
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"release:local-winlinux Windows builds must run on a Windows host. " +
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"Use --linux-only on non-Windows machines, or run the full command on the Windows box.",
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);
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}
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await buildPublicWinNative();
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await stage("win");
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await uploadReleaseFiles({
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rootDir,
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releaseDir: join(localReleaseDir, "win"),
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bucket: r2.bucket,
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releasePrefix: r2.releasePrefix,
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});
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}
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if (options.only !== "win") {
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await buildPublicLinuxDocker();
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// release-local.mjs already staged into local-release/linux when it ran.
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// Upload from there so we do not wipe the staged tree.
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await uploadReleaseFiles({
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rootDir,
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releaseDir: join(localReleaseDir, "linux"),
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bucket: r2.bucket,
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releasePrefix: r2.releasePrefix,
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});
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}
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if (!options.skipBoss && options.only !== "linux" && process.platform === "win32") {
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await buildBossWin(nextVersion);
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}
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await mkdir(localReleaseDir, { recursive: true });
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await writeFile(
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join(localReleaseDir, "manifest.json"),
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JSON.stringify({
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generatedAt: new Date().toISOString(),
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command: "release:local-winlinux",
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version: nextVersion,
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only: options.only,
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updateUrl: process.env.AGENTCOMPANY_UPDATE_URL,
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}, null, 2),
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"utf8",
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);
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const bossFiles = options.skipBoss || process.platform !== "win32"
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? []
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: (await readdir(join(rootDir, "boss-build", "build", "out")).catch(() => []))
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.filter((name) => name.endsWith(".exe"));
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console.log(JSON.stringify({
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version: nextVersion,
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only: options.only,
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updateUrl: process.env.AGENTCOMPANY_UPDATE_URL,
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bossArtifacts: bossFiles,
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}, null, 2));
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}
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await main();
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