CI / Typecheck, lint, tests, e2e (push) Failing after 3m51s
- Title screen over a real-time voxel office rendered at low resolution and quantized to a rotating 32-colour palette with Bayer dithering; day part and season re-light the scene and every surface. - 16-bit UI kit: name-plate dialogs, menu cursor, inventory, XP bar, badges, NPC speech, GAME OVER with CONTINUE, hand-placed 12x12 icons, Fusion Pixel font (Latin subset preloaded). - Sections as a game: quest log (onboarding), character select (AI CEO / AI Co-Founder), inventory (features), party roster (providers), live download XP, save point (all v1.5.1 builds), FAQ as NPC dialog, credits. - Downloads and source point to the Gitea release; the download function only redirects to git.zacharyzhang.com. - Tailwind and the old components removed; unit tests for platform/downloads, rewritten e2e suite. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
49 lines
880 B
CSS
49 lines
880 B
CSS
.frame {
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position: relative;
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width: 100%;
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height: 100%;
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overflow: hidden;
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background: var(--ink-sky-2);
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}
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.canvas {
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position: absolute;
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top: 50%;
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left: 50%;
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display: block;
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transform: translate(-50%, -50%);
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image-rendering: pixelated;
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}
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.fallback {
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position: absolute;
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inset: 0;
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display: flex;
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flex-direction: column;
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}
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.band {
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flex: 1;
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}
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.skyline {
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position: absolute;
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inset: auto 0 0;
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display: flex;
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align-items: flex-end;
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height: 60%;
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}
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.tower {
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--tower: var(--ink-ink-soft);
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flex: 1;
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background-color: var(--tower);
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background-image: repeating-linear-gradient(0deg, var(--tower) 0 10px, transparent 10px 16px),
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repeating-linear-gradient(90deg, var(--tower) 0 8px, var(--ink-gold) 8px 14px, var(--tower) 14px 20px);
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box-shadow: inset 0 6px 0 var(--ink-ink);
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}
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.tower:nth-child(odd) {
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--tower: var(--ink-stone);
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}
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