Every whip click now lands visibly, wherever the target is standing:
- simulation.whip() always registers a WhipCrackEffect at the struck
agent and starts their hit reaction; step() ages both away. The
discipline rule is unchanged - only snack-bar/restroom slackers are
sent hustling home; desk, CEO office, and meeting stay safe
- office-renderer draws the strike: a lash sweeping in from the upper
right that collapses into an impact starburst with an expanding ring
(~450ms), while the struck agent shakes with anime-style pain sparks
over their head (~600ms), fading as the flinch drains
- The office e2e now collects pageerror during the run and lets the
effect play out after a whip-mode click, so a throwing frame in the
rAF loop fails the suite instead of dying silently