c50f17190cd8ac389ac22ce294285a5733a7b5ca
Every whip click now lands visibly, wherever the target is standing: - simulation.whip() always registers a WhipCrackEffect at the struck agent and starts their hit reaction; step() ages both away. The discipline rule is unchanged - only snack-bar/restroom slackers are sent hustling home; desk, CEO office, and meeting stay safe - office-renderer draws the strike: a lash sweeping in from the upper right that collapses into an impact starburst with an expanding ring (~450ms), while the struck agent shakes with anime-style pain sparks over their head (~600ms), fading as the flinch drains - The office e2e now collects pageerror during the run and lets the effect play out after a whip-mode click, so a throwing frame in the rAF loop fails the suite instead of dying silently
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AgentCompany 1.5.1
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