Three independently ugly bugs that all fed the same log flood:
* Electron's `WebFrameMain.send` writes every "Render frame was disposed"
to stderr via `console.error`. When the worker fans a second
agent-event past a reloading renderer, we produced thousands of
identical lines and stalled the main loop on stderr I/O. Added a
`mainFrame.detached` guard so the send is short-circuited before
Electron's own catch block fires, and installed a targeted filter in
`suppress-warnings.ts` (now actually imported from the entry point)
so the specific `console.error("Error sending from webFrameMain:"…)`
noise never reaches the terminal. Any other payload still surfaces.
* `dispatchAgentMessage` accepted the human-reader sentinel as a wake
target when an agent replied to `__board__` — `wakeAgentIfPossible`
then called `db.getAgent("__board__")`, threw, and the dispatcher
kept repeating on every send. Strip `HUMAN_SENDER_ID` at
`resolveMessageWakeTargets`, and keep a defense-in-depth guard in the
heartbeat so a stray caller (future automation fan-out) cannot
reintroduce the crash.
* Pi's skills loader rejects any SKILL.md whose frontmatter `name`
diverges from its parent directory. The four bundled `my-writing-style`
copies declared `name: writing-style-skill`, so every install emitted
a warning and dropped the skill. They also lived as orphan gitlinks
(mode 160000 without .gitmodules), and the global `*.md` gitignore
hid every other SKILL.md from version control. Fixed the frontmatter
to match the dir, converted the dangling submodules to plain trees,
and allowlisted `builtin-skills/**/*.md` so a fresh clone carries the
catalogue instead of silently losing it.
74 lines
2.3 KiB
Markdown
74 lines
2.3 KiB
Markdown
---
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name: light-leaks
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description: Light leak overlay effects for Remotion using @remotion/light-leaks.
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metadata:
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tags: light-leaks, overlays, effects, transitions
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---
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## Light Leaks
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This only works from Remotion 4.0.415 and up. Use `npx remotion versions` to check your Remotion version and `npx remotion upgrade` to upgrade your Remotion version.
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`<LightLeak>` from `@remotion/light-leaks` renders a WebGL-based light leak effect. It reveals during the first half of its duration and retracts during the second half.
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Typically used inside a `<TransitionSeries.Overlay>` to play over the cut point between two scenes. See the **transitions** rule for `<TransitionSeries>` and overlay usage.
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## Prerequisites
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```bash
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npx remotion add @remotion/light-leaks
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```
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## Basic usage with TransitionSeries
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```tsx
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import { TransitionSeries } from "@remotion/transitions";
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import { LightLeak } from "@remotion/light-leaks";
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<TransitionSeries>
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<TransitionSeries.Sequence durationInFrames={60}>
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<SceneA />
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</TransitionSeries.Sequence>
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<TransitionSeries.Overlay durationInFrames={30}>
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<LightLeak />
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</TransitionSeries.Overlay>
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<TransitionSeries.Sequence durationInFrames={60}>
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<SceneB />
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</TransitionSeries.Sequence>
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</TransitionSeries>;
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```
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## Props
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- `durationInFrames?` — defaults to the parent sequence/composition duration. The effect reveals during the first half and retracts during the second half.
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- `seed?` — determines the shape of the light leak pattern. Different seeds produce different patterns. Default: `0`.
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- `hueShift?` — rotates the hue in degrees (`0`–`360`). Default: `0` (yellow-to-orange). `120` = green, `240` = blue.
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## Customizing the look
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```tsx
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import { LightLeak } from "@remotion/light-leaks";
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// Blue-tinted light leak with a different pattern
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<LightLeak seed={5} hueShift={240} />;
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// Green-tinted light leak
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<LightLeak seed={2} hueShift={120} />;
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```
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## Standalone usage
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`<LightLeak>` can also be used outside of `<TransitionSeries>`, for example as a decorative overlay in any composition:
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```tsx
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import { AbsoluteFill } from "remotion";
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import { LightLeak } from "@remotion/light-leaks";
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const MyComp: React.FC = () => (
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<AbsoluteFill>
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<MyContent />
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<LightLeak durationInFrames={60} seed={3} />
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</AbsoluteFill>
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);
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```
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