Three independently ugly bugs that all fed the same log flood:
* Electron's `WebFrameMain.send` writes every "Render frame was disposed"
to stderr via `console.error`. When the worker fans a second
agent-event past a reloading renderer, we produced thousands of
identical lines and stalled the main loop on stderr I/O. Added a
`mainFrame.detached` guard so the send is short-circuited before
Electron's own catch block fires, and installed a targeted filter in
`suppress-warnings.ts` (now actually imported from the entry point)
so the specific `console.error("Error sending from webFrameMain:"…)`
noise never reaches the terminal. Any other payload still surfaces.
* `dispatchAgentMessage` accepted the human-reader sentinel as a wake
target when an agent replied to `__board__` — `wakeAgentIfPossible`
then called `db.getAgent("__board__")`, threw, and the dispatcher
kept repeating on every send. Strip `HUMAN_SENDER_ID` at
`resolveMessageWakeTargets`, and keep a defense-in-depth guard in the
heartbeat so a stray caller (future automation fan-out) cannot
reintroduce the crash.
* Pi's skills loader rejects any SKILL.md whose frontmatter `name`
diverges from its parent directory. The four bundled `my-writing-style`
copies declared `name: writing-style-skill`, so every install emitted
a warning and dropped the skill. They also lived as orphan gitlinks
(mode 160000 without .gitmodules), and the global `*.md` gitignore
hid every other SKILL.md from version control. Fixed the frontmatter
to match the dir, converted the dangling submodules to plain trees,
and allowlisted `builtin-skills/**/*.md` so a fresh clone carries the
catalogue instead of silently losing it.
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title, impact, impactDescription, tags
| title | impact | impactDescription | tags |
|---|---|---|---|
| Depend on Stable Abstractions Not Volatile Concretions | CRITICAL | reduces change frequency by 5-10× | dep, stability, abstractions, volatility |
Depend on Stable Abstractions Not Volatile Concretions
The most flexible systems depend on abstractions, not concretions. Volatile concrete classes are under active development and change frequently; depending on them propagates instability.
Incorrect (depending on volatile concrete class):
// services/notification.go
package services
import (
"myapp/infrastructure/email/sendgrid"
"myapp/infrastructure/sms/twilio"
)
type NotificationService struct {
email *sendgrid.Client // Concrete SendGrid client
sms *twilio.Client // Concrete Twilio client
}
func (n *NotificationService) NotifyUser(userID string, message string) {
// When SendGrid API changes, this service must change
// When migrating to AWS SES, this service must change
n.email.SendWithTemplate("notify", message)
}
Correct (depending on stable interface):
// domain/ports/notification.go
package ports
type EmailSender interface {
Send(to string, subject string, body string) error
}
type SMSSender interface {
Send(to string, message string) error
}
// services/notification.go
package services
import "myapp/domain/ports"
type NotificationService struct {
email ports.EmailSender // Stable abstraction
sms ports.SMSSender // Stable abstraction
}
func (n *NotificationService) NotifyUser(userID string, message string) {
// Service is immune to email provider changes
n.email.Send(userID, "Notification", message)
}
// infrastructure/sendgrid/client.go
package sendgrid
type Client struct { /* ... */ }
func (c *Client) Send(to, subject, body string) error {
// Concrete implementation can change freely
}
Note: Depending on stable concretions (like standard library classes) is acceptable. Focus inversion on volatile, actively-developed modules.
Reference: Clean Architecture - Stable Abstractions Principle