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AgentCompany/builtin-skills/basic-for-all/systematic-debugging/condition-based-waiting.md
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ZacharyZhang-NY e74dafcd36 Silence render-disposed spam, unbreak bundled skills, drop board wake
Three independently ugly bugs that all fed the same log flood:

* Electron's `WebFrameMain.send` writes every "Render frame was disposed"
  to stderr via `console.error`. When the worker fans a second
  agent-event past a reloading renderer, we produced thousands of
  identical lines and stalled the main loop on stderr I/O. Added a
  `mainFrame.detached` guard so the send is short-circuited before
  Electron's own catch block fires, and installed a targeted filter in
  `suppress-warnings.ts` (now actually imported from the entry point)
  so the specific `console.error("Error sending from webFrameMain:"…)`
  noise never reaches the terminal. Any other payload still surfaces.

* `dispatchAgentMessage` accepted the human-reader sentinel as a wake
  target when an agent replied to `__board__` — `wakeAgentIfPossible`
  then called `db.getAgent("__board__")`, threw, and the dispatcher
  kept repeating on every send. Strip `HUMAN_SENDER_ID` at
  `resolveMessageWakeTargets`, and keep a defense-in-depth guard in the
  heartbeat so a stray caller (future automation fan-out) cannot
  reintroduce the crash.

* Pi's skills loader rejects any SKILL.md whose frontmatter `name`
  diverges from its parent directory. The four bundled `my-writing-style`
  copies declared `name: writing-style-skill`, so every install emitted
  a warning and dropped the skill. They also lived as orphan gitlinks
  (mode 160000 without .gitmodules), and the global `*.md` gitignore
  hid every other SKILL.md from version control. Fixed the frontmatter
  to match the dir, converted the dangling submodules to plain trees,
  and allowlisted `builtin-skills/**/*.md` so a fresh clone carries the
  catalogue instead of silently losing it.
2026-04-20 08:13:48 -04:00

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Markdown

# Condition-Based Waiting
## Overview
Flaky tests often guess at timing with arbitrary delays. This creates race conditions where tests pass on fast machines but fail under load or in CI.
**Core principle:** Wait for the actual condition you care about, not a guess about how long it takes.
## When to Use
```dot
digraph when_to_use {
"Test uses setTimeout/sleep?" [shape=diamond];
"Testing timing behavior?" [shape=diamond];
"Document WHY timeout needed" [shape=box];
"Use condition-based waiting" [shape=box];
"Test uses setTimeout/sleep?" -> "Testing timing behavior?" [label="yes"];
"Testing timing behavior?" -> "Document WHY timeout needed" [label="yes"];
"Testing timing behavior?" -> "Use condition-based waiting" [label="no"];
}
```
**Use when:**
- Tests have arbitrary delays (`setTimeout`, `sleep`, `time.sleep()`)
- Tests are flaky (pass sometimes, fail under load)
- Tests timeout when run in parallel
- Waiting for async operations to complete
**Don't use when:**
- Testing actual timing behavior (debounce, throttle intervals)
- Always document WHY if using arbitrary timeout
## Core Pattern
```typescript
// ❌ BEFORE: Guessing at timing
await new Promise(r => setTimeout(r, 50));
const result = getResult();
expect(result).toBeDefined();
// ✅ AFTER: Waiting for condition
await waitFor(() => getResult() !== undefined);
const result = getResult();
expect(result).toBeDefined();
```
## Quick Patterns
| Scenario | Pattern |
|----------|---------|
| Wait for event | `waitFor(() => events.find(e => e.type === 'DONE'))` |
| Wait for state | `waitFor(() => machine.state === 'ready')` |
| Wait for count | `waitFor(() => items.length >= 5)` |
| Wait for file | `waitFor(() => fs.existsSync(path))` |
| Complex condition | `waitFor(() => obj.ready && obj.value > 10)` |
## Implementation
Generic polling function:
```typescript
async function waitFor<T>(
condition: () => T | undefined | null | false,
description: string,
timeoutMs = 5000
): Promise<T> {
const startTime = Date.now();
while (true) {
const result = condition();
if (result) return result;
if (Date.now() - startTime > timeoutMs) {
throw new Error(`Timeout waiting for ${description} after ${timeoutMs}ms`);
}
await new Promise(r => setTimeout(r, 10)); // Poll every 10ms
}
}
```
See `condition-based-waiting-example.ts` in this directory for complete implementation with domain-specific helpers (`waitForEvent`, `waitForEventCount`, `waitForEventMatch`) from actual debugging session.
## Common Mistakes
**❌ Polling too fast:** `setTimeout(check, 1)` - wastes CPU
**✅ Fix:** Poll every 10ms
**❌ No timeout:** Loop forever if condition never met
**✅ Fix:** Always include timeout with clear error
**❌ Stale data:** Cache state before loop
**✅ Fix:** Call getter inside loop for fresh data
## When Arbitrary Timeout IS Correct
```typescript
// Tool ticks every 100ms - need 2 ticks to verify partial output
await waitForEvent(manager, 'TOOL_STARTED'); // First: wait for condition
await new Promise(r => setTimeout(r, 200)); // Then: wait for timed behavior
// 200ms = 2 ticks at 100ms intervals - documented and justified
```
**Requirements:**
1. First wait for triggering condition
2. Based on known timing (not guessing)
3. Comment explaining WHY
## Real-World Impact
From debugging session (2025-10-03):
- Fixed 15 flaky tests across 3 files
- Pass rate: 60% → 100%
- Execution time: 40% faster
- No more race conditions