Three independently ugly bugs that all fed the same log flood:
* Electron's `WebFrameMain.send` writes every "Render frame was disposed"
to stderr via `console.error`. When the worker fans a second
agent-event past a reloading renderer, we produced thousands of
identical lines and stalled the main loop on stderr I/O. Added a
`mainFrame.detached` guard so the send is short-circuited before
Electron's own catch block fires, and installed a targeted filter in
`suppress-warnings.ts` (now actually imported from the entry point)
so the specific `console.error("Error sending from webFrameMain:"…)`
noise never reaches the terminal. Any other payload still surfaces.
* `dispatchAgentMessage` accepted the human-reader sentinel as a wake
target when an agent replied to `__board__` — `wakeAgentIfPossible`
then called `db.getAgent("__board__")`, threw, and the dispatcher
kept repeating on every send. Strip `HUMAN_SENDER_ID` at
`resolveMessageWakeTargets`, and keep a defense-in-depth guard in the
heartbeat so a stray caller (future automation fan-out) cannot
reintroduce the crash.
* Pi's skills loader rejects any SKILL.md whose frontmatter `name`
diverges from its parent directory. The four bundled `my-writing-style`
copies declared `name: writing-style-skill`, so every install emitted
a warning and dropped the skill. They also lived as orphan gitlinks
(mode 160000 without .gitmodules), and the global `*.md` gitignore
hid every other SKILL.md from version control. Fixed the frontmatter
to match the dir, converted the dangling submodules to plain trees,
and allowlisted `builtin-skills/**/*.md` so a fresh clone carries the
catalogue instead of silently losing it.
57 lines
2.2 KiB
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57 lines
2.2 KiB
Markdown
# Sections
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This file defines all sections, their ordering, impact levels, and descriptions.
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The section ID (in parentheses) is the filename prefix used to group rules.
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---
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## 1. Meaningful Names (name)
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**Impact:** CRITICAL
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**Description:** Names are the primary documentation. Bad names cascade confusion throughout the codebase, forcing every reader to decipher intent.
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## 2. Functions (func)
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**Impact:** CRITICAL
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**Description:** Functions are the verbs of code. Small, focused functions enable understanding, testing, and reuse while reducing complexity.
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## 3. Comments (cmt)
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**Impact:** HIGH
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**Description:** Comments should explain intent, not obvious mechanics. Wrong or stale comments actively mislead readers and cost more than no comments.
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## 4. Formatting (fmt)
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**Impact:** HIGH
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**Description:** Consistent formatting reduces cognitive load. Code should read top-to-bottom like a newspaper article.
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## 5. Error Handling (err)
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**Impact:** HIGH
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**Description:** Clean error handling separates happy path from exceptional cases. Use the error mechanism idiomatic to your language (exceptions, Result types, or explicit error returns).
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## 6. Objects and Data Structures (obj)
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**Impact:** MEDIUM-HIGH
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**Description:** Objects hide data and expose behavior; data structures expose data and have no behavior. Mixing these creates hybrid messes.
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## 7. Boundaries (bound)
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**Impact:** MEDIUM-HIGH
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**Description:** Third-party code and external APIs are boundaries. Wrap them to isolate change, ease testing, and maintain control over your codebase's interfaces.
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## 8. Classes and Systems (class)
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**Impact:** MEDIUM-HIGH
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**Description:** Classes should be small and have a single responsibility. Systems should separate construction from use. SRP and DIP are among the highest-leverage design principles.
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## 9. Unit Tests (test)
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**Impact:** MEDIUM
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**Description:** Tests are first-class citizens that enable safe refactoring. Test code deserves the same care as production code.
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## 10. Emergence and Simple Design (emerge)
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**Impact:** MEDIUM
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**Description:** Good design emerges from following four rules in order: pass tests, reveal intent, eliminate duplication, minimize elements. Resist the urge to over-engineer.
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