Files
ELY-Browser/crates
ZacharyZhang-NY 7f3b8b42b3 Dedup identical RGBA payloads against the last frame's Arc<RenderImage>
WebSurfaceFrame::from_parts was unconditionally calling
Arc::new(RenderImage::new([image::Frame::new(image_buffer)])) on
every live frame, even when the underlying bytes were
byte-for-byte identical to the previous frame. At 60 fps on a 1080p
canvas that was ~960 MB/s of host-side cloning plus a fresh GPUI
texture allocation on every tick — the bottleneck Linus + Karpathy
+ Jony flagged as the next material step after dropping the
file-system pixel pipe (a80d039).

A thread_local single-slot cache in web_surface_frame.rs now keys
on a 64-bit DefaultHasher of the raw RGBA bytes. On a cache hit
the existing Arc<RenderImage> is reused; on a miss the buffer is
built once, stored, and returned. Steady-state idle pages stop
churning the GPUI texture pool entirely. Hash collisions are
1 in 2^64 — if that ever becomes a real worry, the cache key can
be widened to length + a sample of bytes before paying the full
memcmp; not worth doing today.

The T10 red guard
(identical_live_frames_share_render_image_arc) drops its
#[ignore] attribute outright per the contract it documented.
The T7 red guard (user_click_in_rendered_web_canvas_reaches_input_pipeline)
remains ignored — it's a separate diagnosis tracked under T13.

cargo test --bin ely_app: 113 passed, 0 failed, 1 ignored
(was 112+2, T10 guard went green).
cargo test --bin ely_app -- --ignored: 1 failed (only T7 click
pipeline remains red).

Follow-ups (left for the endgame T10 IOSurface path):
  * a per-tab cache would prevent multi-tab switching from
    thrashing the single slot; defer until a real multi-tab
    scroll benchmark shows it matters.
  * the endgame is OffscreenRenderingContext + IOSurface so the
    GPU texture itself is the source of truth and the host-side
    Vec<u8> + ImageBuffer + RenderImage allocation chain
    disappears entirely.
2026-05-10 19:36:08 -04:00
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