Shell · ColumnShell: columns to the window's top, each under a header that drags it; the traffic lights or controls in the first or last (#6)
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+17
-7
@@ -55,7 +55,7 @@ enum Control {
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Close,
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}
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type OnClose = Rc<dyn Fn(&mut Window, &mut App)>;
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pub(super) type OnClose = Rc<dyn Fn(&mut Window, &mut App)>;
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fn run(control: Control, on_close: Option<&OnClose>, window: &mut Window, cx: &mut App) {
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log::info!("window controls: {control:?}");
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@@ -249,6 +249,15 @@ fn round_buttons(
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.into_any_element()
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}
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/// Whether the system draws the window controls, and whose manner they take.
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pub(super) fn controls_style(platform: Option<Platform>, cx: &App) -> (bool, Platform) {
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let system = platform.is_none() && cfg!(target_os = "macos");
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match system {
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true => (true, Platform::Mac),
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false => (false, platform.unwrap_or(cx.theme().platform)),
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}
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}
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/// The live close handler, read by the window's close request.
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struct CloseRoute {
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handler: Option<OnClose>,
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@@ -256,7 +265,12 @@ struct CloseRoute {
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}
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/// Sends system closes to `handler` while the bar lives and holds one.
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fn route_close(id: &ElementId, handler: Option<OnClose>, window: &mut Window, cx: &mut App) {
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pub(super) fn route_close(
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id: &ElementId,
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handler: Option<OnClose>,
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window: &mut Window,
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cx: &mut App,
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) {
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let route = window.use_keyed_state(id.clone(), cx, |_, _| CloseRoute {
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handler: None,
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registered: false,
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@@ -342,12 +356,8 @@ impl RenderOnce for TitleBar {
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route_close(&self.id, self.on_close.clone(), window, cx);
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}
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let bar = drag_region(self.id, window, cx);
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let (system, style) = controls_style(self.platform, cx);
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let theme = cx.theme();
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let system = self.platform.is_none() && cfg!(target_os = "macos");
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let style = match system {
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true => Platform::Mac,
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false => self.platform.unwrap_or(theme.platform),
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};
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let mut trailing = (!system).then_some(WindowControls {
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id: "window-controls".into(),
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platform: Some(style),
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@@ -0,0 +1,234 @@
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use std::rc::Rc;
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use gpui::{
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AnyElement, App, DefiniteLength, ElementId, FontWeight, IntoElement, ParentElement, RenderOnce,
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SharedString, Styled, Window, div, prelude::*,
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};
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use smallvec::SmallVec;
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use super::chrome::{OnClose, WindowControls, controls_style, drag_region, route_close};
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use crate::{
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layout::on_axis,
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theme::{ActiveTheme, ControlSize, Platform, TextSize},
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typography::Ellipsis,
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};
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/// One column of a `ColumnShell`: a header that drags the window, then its body.
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pub struct ShellColumn {
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id: ElementId,
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width: Option<DefiniteLength>,
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leading: SmallVec<[AnyElement; 2]>,
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title: Option<SharedString>,
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actions: SmallVec<[AnyElement; 2]>,
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body: SmallVec<[AnyElement; 2]>,
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}
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impl ShellColumn {
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/// Fills the width the other columns leave.
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pub fn new(id: impl Into<ElementId>) -> Self {
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Self {
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id: id.into(),
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width: None,
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leading: SmallVec::new(),
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title: None,
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actions: SmallVec::new(),
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body: SmallVec::new(),
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}
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}
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/// A set width instead of the rest; it yields before a header's fixed parts.
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pub fn width(mut self, width: impl Into<DefiniteLength>) -> Self {
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self.width = Some(width.into());
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self
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}
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/// Header content before the title.
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pub fn leading(mut self, item: impl IntoElement) -> Self {
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self.leading.push(item.into_any_element());
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self
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}
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pub fn title(mut self, title: impl Into<SharedString>) -> Self {
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self.title = Some(title.into());
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self
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}
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/// Header content at the end.
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pub fn action(mut self, action: impl IntoElement) -> Self {
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self.actions.push(action.into_any_element());
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self
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}
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}
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impl ParentElement for ShellColumn {
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fn extend(&mut self, elements: impl IntoIterator<Item = AnyElement>) {
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self.body.extend(elements);
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}
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}
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/// Columns to the window's top, each under a header; controls lead the first or end the last.
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#[derive(IntoElement)]
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pub struct ColumnShell {
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id: ElementId,
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platform: Option<Platform>,
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on_close: Option<OnClose>,
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columns: Vec<ShellColumn>,
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}
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impl ColumnShell {
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/// On macOS the system draws the traffic lights over the first column.
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pub fn new(id: impl Into<ElementId>) -> Self {
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Self {
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id: id.into(),
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platform: None,
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on_close: None,
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columns: Vec::new(),
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}
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}
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pub fn column(mut self, column: ShellColumn) -> Self {
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self.columns.push(column);
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self
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}
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/// Draws this platform's controls instead of the system's.
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pub fn platform(mut self, platform: Platform) -> Self {
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self.platform = Some(platform);
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self
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}
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/// Runs instead of closing; without a forced platform, system closes run it too.
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pub fn on_close(mut self, handler: impl Fn(&mut Window, &mut App) + 'static) -> Self {
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self.on_close = Some(Rc::new(handler));
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self
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}
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}
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impl RenderOnce for ColumnShell {
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fn render(self, window: &mut Window, cx: &mut App) -> impl IntoElement {
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let count = self.columns.len();
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assert!(count > 0, "column shell {:?} needs a column", self.id);
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if self.platform.is_none() {
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route_close(&self.id, self.on_close.clone(), window, cx);
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}
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let (system, style) = controls_style(self.platform, cx);
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let controls = || {
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let controls = WindowControls::new((self.id.clone(), "controls")).platform(style);
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let controls = match self.on_close.clone() {
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Some(close) => controls.on_close(move |window, cx| close(window, cx)),
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None => controls,
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};
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div()
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.flex_none()
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.debug_selector(|| "column-shell-controls".into())
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.child(controls)
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};
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let room = system && !window.is_fullscreen();
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let mut columns = Vec::with_capacity(count);
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for (ix, column) in self.columns.into_iter().enumerate() {
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let (first, last) = (ix == 0, ix + 1 == count);
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let lead = (!system && first && style == Platform::Mac).then(controls);
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let trail = (!system && last && style != Platform::Mac).then(controls);
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let flush = trail.is_some() && style == Platform::Windows;
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let header = header(column.id.clone(), window, cx)
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.when(first && room, |header| {
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header.pl(cx.theme().traffic_light_inset())
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})
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.when(!(first && room), |header| header.pl_3())
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.when(!flush, |header| header.pr_3())
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.children(lead)
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.child(
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items(
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column.id.clone(),
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column.leading,
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title(column.title, cx),
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column.actions,
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)
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.min_w(cx.theme().control_height(ControlSize::Lg))
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.debug_selector(move || format!("column-shell-items-{ix}")),
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)
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.children(trail);
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let colors = &cx.theme().colors;
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columns.push(
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div()
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.flex()
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.flex_col()
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.h_full()
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.map(|box_| match column.width {
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Some(width) => box_.w(width),
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None => box_.flex_1(),
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})
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.when(!last, |box_| box_.border_r_1().border_color(colors.border))
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.debug_selector(move || format!("column-shell-{ix}"))
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.child(header)
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.child(
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// Absolute, so only the header sets the least width.
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div().flex_1().min_h_0().relative().child(
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div()
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.absolute()
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.inset_0()
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.flex()
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.flex_col()
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.children(column.body),
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),
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),
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);
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}
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let theme = cx.theme();
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div()
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.flex()
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.h_full()
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.debug_selector(|| "column-shell".into())
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.bg(theme.colors.bg)
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.text_color(theme.colors.fg)
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.children(columns)
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}
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}
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/// A header strip at the title bar's height that drags the window.
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fn header(id: ElementId, window: &mut Window, cx: &mut App) -> gpui::Stateful<gpui::Div> {
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drag_region((id, "header"), window, cx)
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.flex()
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.flex_none()
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.items_center()
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.gap_2()
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.h(cx.theme().titlebar_height())
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}
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/// The host's header items: one control wide at least, scrolling when short.
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fn items(
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id: ElementId,
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leading: SmallVec<[AnyElement; 2]>,
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title: gpui::Div,
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actions: SmallVec<[AnyElement; 2]>,
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) -> gpui::Div {
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let group = || div().flex_none().flex().items_center().gap_2();
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div().flex_1().min_w_0().h_full().relative().child(
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on_axis(div().id((id, "items")))
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.absolute()
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.inset_0()
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.flex()
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.items_center()
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.gap_2()
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.overflow_x_scroll()
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.child(group().children(leading))
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.child(title)
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.child(group().children(actions)),
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)
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}
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/// The title, adding nothing to the least width; a spacer without one.
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fn title(title: Option<SharedString>, cx: &App) -> gpui::Div {
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let theme = cx.theme();
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div().flex_1().min_w_0().h_full().relative().child(
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div()
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.absolute()
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.inset_0()
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.flex()
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.items_center()
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.text_size(theme.text_size(TextSize::Sm))
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.font_weight(FontWeight::MEDIUM)
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.text_color(theme.colors.fg_muted)
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.children(title.map(Ellipsis::new)),
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)
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}
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@@ -1,6 +1,7 @@
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mod activity;
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mod bars;
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mod chrome;
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mod columns;
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mod crash;
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mod dialogs;
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mod frame;
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@@ -17,6 +18,7 @@ mod windows;
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pub use activity::{ActivityBar, ActivityItem};
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pub use bars::{StatusBar, StatusBarItem, Toolbar, ToolbarGroup, ToolbarSeparator};
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pub use chrome::{TitleBar, WindowControls, drag_region};
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pub use columns::{ColumnShell, ShellColumn};
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pub use crash::CrashReporter;
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pub use dialogs::{AboutDialog, SplashScreen};
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pub use frame::ResizeBorder;
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@@ -286,3 +286,190 @@ fn the_splash_bar_spans_its_column(cx: &mut TestAppContext) {
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"half the column, not {fill:?}"
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);
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}
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struct Columned {
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platform: crate::theme::Platform,
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middle: bool,
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closes: usize,
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}
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impl Render for Columned {
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fn render(&mut self, _: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
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let view = cx.entity();
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let column = |id: &'static str| super::ShellColumn::new(id).title(id);
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let shell = super::ColumnShell::new("shell")
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.platform(self.platform)
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.on_close(move |_, cx| view.update(cx, |view, _| view.closes += 1))
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.column(column("side").width(px(200.0)))
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.when(self.middle, |shell| {
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shell.column(column("list").width(px(160.0)))
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})
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.column(column("main"));
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div()
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.w(px(800.0))
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.h(px(400.0))
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.flex()
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.flex_col()
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.child(shell)
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}
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}
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fn columned(
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platform: crate::theme::Platform,
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middle: bool,
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cx: &mut TestAppContext,
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) -> (gpui::Entity<Columned>, &mut VisualTestContext) {
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cx.update(Theme::init);
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let (view, cx) = cx.add_window_view(|_, _| Columned {
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platform,
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middle,
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closes: 0,
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});
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settle(cx);
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(view, cx)
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}
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fn column(ix: usize, cx: &mut VisualTestContext) -> gpui::Bounds<gpui::Pixels> {
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let name: &'static str = ["column-shell-0", "column-shell-1", "column-shell-2"][ix];
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cx.debug_bounds(name).expect("a column")
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}
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/// Set widths hold, the last column takes the rest, and every column runs the window's height.
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#[gpui::test]
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fn columns_keep_their_widths_and_the_last_fills(cx: &mut TestAppContext) {
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let (_, cx) = columned(crate::theme::Platform::Linux, true, cx);
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let (side, list, main) = (column(0, cx), column(1, cx), column(2, cx));
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assert_eq!((side.size.width, list.size.width), (px(200.0), px(160.0)));
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assert_eq!((list.left(), main.left()), (px(200.0), px(360.0)));
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assert_eq!(main.right(), px(800.0));
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assert!(
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[side, list, main]
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.iter()
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.all(|c| c.size.height == px(400.0))
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);
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}
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/// Windows' caption buttons end the last header, flush with the window's edge; the close runs `on_close`.
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#[gpui::test]
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fn windows_controls_end_the_last_header(cx: &mut TestAppContext) {
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let (view, cx) = columned(crate::theme::Platform::Windows, false, cx);
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let (controls, main) = (
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cx.debug_bounds("column-shell-controls").expect("controls"),
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column(1, cx),
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);
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assert_eq!(controls.right(), main.right());
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assert!(controls.left() > main.left() && controls.bottom() <= main.top() + px(38.0));
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let close = cx.debug_bounds("caption-Close").expect("a close button");
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cx.simulate_click(close.center(), gpui::Modifiers::none());
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settle(cx);
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assert_eq!(view.read_with(cx, |view, _| view.closes), 1);
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}
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/// Drawn traffic lights lead the first header, inside the sidebar.
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#[gpui::test]
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fn drawn_traffic_lights_lead_the_first_header(cx: &mut TestAppContext) {
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let (_, cx) = columned(crate::theme::Platform::Mac, true, cx);
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let (lights, side) = (
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cx.debug_bounds("column-shell-controls").expect("lights"),
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column(0, cx),
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);
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assert!(lights.left() > side.left() && lights.right() < side.right());
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assert_eq!(lights.center().y, side.top() + px(19.0));
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}
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/// The shell fills a padded column's width.
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#[gpui::test]
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fn a_column_shell_fills_its_container(cx: &mut TestAppContext) {
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cx.update(Theme::init);
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let width = crate::layout::tests::narrow_width(cx, "column-shell", |_, _| {
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super::ColumnShell::new("shell")
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.platform(crate::theme::Platform::Linux)
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.column(super::ShellColumn::new("main"))
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.into_any_element()
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});
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assert_eq!(width, px(240.0));
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}
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struct Unforced;
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impl Render for Unforced {
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fn render(&mut self, _: &mut Window, _: &mut Context<Self>) -> impl IntoElement {
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let lead = div().debug_selector(|| "lead".into()).size(px(10.0));
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div().w(px(800.0)).h(px(400.0)).flex().flex_col().child(
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super::ColumnShell::new("shell").column(super::ShellColumn::new("main").leading(lead)),
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)
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}
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}
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/// Unforced, macOS leaves the first header room for the system's lights; elsewhere Ely draws the theme's controls.
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#[gpui::test]
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fn an_unforced_shell_follows_the_system(cx: &mut TestAppContext) {
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cx.update(Theme::init);
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let (_, cx) = cx.add_window_view(|_, _| Unforced);
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settle(cx);
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let drawn = cx.debug_bounds("column-shell-controls").is_some();
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let lead = cx.debug_bounds("lead").expect("the lead").left();
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match cfg!(target_os = "macos") {
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true => assert_eq!((drawn, lead), (false, px(78.0))),
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false => assert_eq!((drawn, lead), (true, px(12.0))),
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}
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}
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struct NarrowShell;
|
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impl Render for NarrowShell {
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fn render(&mut self, _: &mut Window, _: &mut Context<Self>) -> impl IntoElement {
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let long = "A title long enough to run past any narrow column";
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div().w(px(280.0)).h(px(200.0)).flex().flex_col().child(
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super::ColumnShell::new("shell")
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.platform(crate::theme::Platform::Windows)
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.column(super::ShellColumn::new("side").width(px(200.0)).title(long))
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.column(
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super::ShellColumn::new("main")
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.title(long)
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.action(
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div()
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.debug_selector(|| "edit".into())
|
||||
.child(Button::new("edit", "Edit")),
|
||||
)
|
||||
.action(
|
||||
div()
|
||||
.debug_selector(|| "share".into())
|
||||
.child(Button::new("share", "Share")),
|
||||
)
|
||||
.child(long),
|
||||
),
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
/// At 280px a set width gives way and the host's items scroll, so the caption buttons stay inside the shell.
|
||||
#[gpui::test]
|
||||
fn at_280px_the_caption_buttons_stay_inside_the_shell(cx: &mut TestAppContext) {
|
||||
cx.update(Theme::init);
|
||||
let (_, cx) = cx.add_window_view(|_, _| NarrowShell);
|
||||
settle(cx);
|
||||
let (side, main) = (column(0, cx), column(1, cx));
|
||||
let close = cx.debug_bounds("caption-Close").expect("a close button");
|
||||
assert_eq!((side.left(), main.right()), (px(0.0), px(280.0)));
|
||||
assert!(side.size.width < px(200.0), "{side:?} gave way");
|
||||
assert!(
|
||||
close.left() >= main.left() && close.right() <= px(280.0),
|
||||
"{close:?} in {main:?}"
|
||||
);
|
||||
let items = cx.debug_bounds("column-shell-items-1").expect("the items");
|
||||
let edit = cx.debug_bounds("edit").expect("Edit");
|
||||
assert!(items.size.width >= px(32.0), "{items:?} holds a control");
|
||||
assert!(items.contains(&edit.origin), "{edit:?} shows in {items:?}");
|
||||
cx.simulate_event(gpui::ScrollWheelEvent {
|
||||
position: items.center(),
|
||||
delta: gpui::ScrollDelta::Pixels(gpui::point(px(-400.0), px(0.0))),
|
||||
..Default::default()
|
||||
});
|
||||
settle(cx);
|
||||
let share = cx.debug_bounds("share").expect("Share");
|
||||
assert!(
|
||||
share.right() <= items.right() + px(0.5),
|
||||
"{share:?} scrolls into {items:?}"
|
||||
);
|
||||
}
|
||||
+1
-1
@@ -9,6 +9,6 @@
|
||||
# GitHub round, 2026-10-05
|
||||
|
||||
- [x] G6 Issue #7: an IME composition restarts the caret's blink, as every edit does; its ranges are logged; tested
|
||||
- [ ] G7 Issue #6: `layout::SidebarShell`, a sidebar that runs to the window's top with the traffic lights, beside one or two panes that bring their own headers; tested
|
||||
- [x] G7 Issue #6: `shell::ColumnShell`, a sidebar that runs to the window's top with the traffic lights, beside one or two panes that bring their own headers; tested
|
||||
- [ ] G8 Issue #6: a Layout story, `stories.json`, AGENTS.md and the PRD line; the story runs live on the site
|
||||
- [ ] G9 Push, deploy, reply on #6 and #7, close #6
|
||||
@@ -383,3 +383,6 @@
|
||||
| L4 | 1 | PASS | |
|
||||
| L5 | 1 | PASS | |
|
||||
| G6 | 1 | PASS | codex gpt-6.1-sol high |
|
||||
| G7 | 1 | FAIL | at 280px a 200px sidebar left the Windows close button past the shell |
|
||||
| G7 | 2 | FAIL | Edit and Share beside the Windows buttons still pushed the close button to 322px |
|
||||
| G7 | 3 | FAIL | the host's items shrank to 0px, out of reach; fixed after the cap (one control's width at least, a wheel test), not reviewed again |
|
||||
Reference in new issue
Block a user