T48d Docs · Getting started: four steps, a window that follows the theme, changing state from a press; the start example compiles

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ZacharyZhang-NY committed 2026-10-01 12:26:17 -04:00
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@@ -91,3 +91,7 @@ path = "examples/gallery/main.rs"
[[example]]
name = "docs_hello"
path = "examples/docs/hello.rs"
[[example]]
name = "docs_start"
path = "examples/docs/start.rs"
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@@ -0,0 +1,69 @@
use ely_gpui_component::{
Assets,
buttons::Button,
primitives::FocusScope,
theme::{ActiveTheme, Mode, Theme},
typography::{Heading, Paragraph},
};
use gpui::{
App, AppContext, Bounds, Context, FocusHandle, IntoElement, ParentElement, Render, Styled,
TitlebarOptions, Window, WindowBounds, WindowOptions, px, size,
};
struct Start {
focus: FocusHandle,
}
impl Render for Start {
fn render(&mut self, _: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
let theme = cx.theme();
let next = if theme.is_dark() {
Mode::Light
} else {
Mode::Dark
};
FocusScope::new(&self.focus)
.root()
.size_full()
.flex()
.flex_col()
.gap_4()
.p_8()
.bg(theme.colors.bg)
.child(Heading::h1("Start"))
.child(Paragraph::new(
"Every Ely component reads the theme, so one call turns them all.",
))
.child(
Button::new("mode", format!("{next:?} mode"))
.on_click(move |_, _, cx| Theme::set_mode(next, cx)),
)
}
}
fn main() {
gpui_platform::application()
.with_assets(Assets)
.run(|cx: &mut App| {
ely_gpui_component::init(cx);
Theme::set_mode_now(Mode::Dark, cx);
let bounds = Bounds::centered(None, size(px(640.0), px(400.0)), cx);
let options = WindowOptions {
window_bounds: Some(WindowBounds::Windowed(bounds)),
titlebar: Some(TitlebarOptions {
title: Some("Start".into()),
..Default::default()
}),
..Default::default()
};
cx.open_window(options, |window, cx| {
cx.new(|cx| {
let focus = cx.focus_handle();
window.focus(&focus, cx);
Start { focus }
})
})
.expect("window failed to open");
cx.activate(true);
});
}
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# Getting started
An Ely app is a GPUI app with three more parts: Ely's assets, one call to `init`, and a root `FocusScope` around each window's content.
## Four steps
| Step | Why |
| --- | --- |
| `gpui_platform::application().with_assets(Assets)` | Ely embeds its icons and fonts. `init` panics without them. |
| `ely_gpui_component::init(cx)` | Call once, before any window. It registers the fonts, sets the theme, and binds Tab, Shift-Tab and the keys of text fields, the code editor, documents and, natively, the terminal. |
| A root `FocusScope` | `FocusScope::new(&handle).root()` owns Tab for the window and takes focus back when the focused element leaves the tree. Focus its handle when the window opens. |
| `cx.theme()` | Colors, sizes and radii come from the theme. Components read it; an app's own boxes read it too. |
## A window that follows the theme
The example opens a titled window in dark mode. Its button cross-fades every component to the other mode.
```rust example=start
```
`Theme::set_mode_now` before the window opens makes the first frame dark. `Theme::set_mode` fades the palette and repaints every window as it goes, so the button needs no `notify`. `Heading` and `Paragraph` take their size, weight and color from the theme.
## Changing state from a press
`Button::on_click` takes a closure over `&ClickEvent`, `&mut Window` and `&mut App`. To change a view's own state, capture the view with `cx.entity()` in `render`, update it in the closure, and call `cx.notify()`. The [first window](/docs/#a-first-window) counts presses that way. A change made outside `render` without `cx.notify()` draws nothing.
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@@ -6,7 +6,7 @@ import { Marked, type Tokens } from "marked";
const at = (relative: string) => fileURLToPath(new URL(relative, import.meta.url));
/** The guides in reading order, by file name. */
const ORDER = ["introduction", "installation"];
const ORDER = ["introduction", "installation", "getting-started"];
export interface Guide {
/** The path segment; the introduction has none. */