T48i Docs · Overlays: drawing over the page, dialogs, popovers, toasts; the overlays example compiles
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@@ -111,3 +111,7 @@ path = "examples/docs/motion.rs"
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[[example]]
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name = "docs_icons"
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path = "examples/docs/icons.rs"
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[[example]]
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name = "docs_overlays"
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path = "examples/docs/overlays.rs"
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@@ -0,0 +1,96 @@
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use ely_gpui_component::{
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Assets,
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buttons::Button,
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feedback::{Toast, ToastViewport, Toaster},
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overlays::{Dialog, Popover},
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primitives::{FocusScope, Severity},
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theme::ActiveTheme,
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};
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use gpui::{
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App, AppContext, Context, Entity, FocusHandle, IntoElement, ParentElement, Render, Styled,
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Window, WindowOptions, div,
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};
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struct Layers {
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focus: FocusHandle,
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toaster: Entity<Toaster>,
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open: bool,
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}
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impl Render for Layers {
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fn render(&mut self, _: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
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let theme = cx.theme();
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let (opener, closer) = (cx.entity(), cx.entity());
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let toaster = self.toaster.clone();
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let dialog = self.open.then(|| {
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Dialog::new("delete", "Delete notes.txt?", move |_, cx| {
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closer.update(cx, |layers, cx| {
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layers.open = false;
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cx.notify();
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})
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})
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.detail("It leaves the trash after 30 days.")
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.action(|close| {
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Button::new("cancel", "Cancel").on_click(move |_, window, cx| close(window, cx))
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})
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.action(move |close| {
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Button::new("confirm", "Delete")
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.primary()
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.on_click(move |_, window, cx| {
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close(window, cx);
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toaster.update(cx, |toaster, cx| {
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toaster.push(Toast::new("Deleted").severity(Severity::Success), cx);
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});
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})
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})
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});
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FocusScope::new(&self.focus)
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.root()
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.size_full()
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.flex()
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.flex_col()
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.gap_4()
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.p_8()
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.bg(theme.colors.bg)
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.text_color(theme.colors.fg)
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.child(
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div()
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.flex()
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.gap_2()
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.child(Popover::new("details", "Details", |_, _| {
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div().p_3().child("Size 4 KB · Edited today")
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}))
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.child(
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Button::new("delete-open", "Delete…").on_click(move |_, _, cx| {
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opener.update(cx, |layers, cx| {
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layers.open = true;
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cx.notify();
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})
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}),
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),
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)
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.children(dialog)
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.child(ToastViewport::new("toasts", &self.toaster))
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}
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}
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fn main() {
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gpui_platform::application()
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.with_assets(Assets)
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.run(|cx: &mut App| {
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ely_gpui_component::init(cx);
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cx.open_window(WindowOptions::default(), |window, cx| {
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cx.new(|cx| {
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let focus = cx.focus_handle();
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window.focus(&focus, cx);
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Layers {
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focus,
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toaster: cx.new(|_| Toaster::default()),
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open: false,
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}
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})
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})
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.expect("window failed to open");
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cx.activate(true);
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});
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}
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@@ -6,7 +6,7 @@ import { Marked, type Tokens } from "marked";
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const at = (relative: string) => fileURLToPath(new URL(relative, import.meta.url));
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/** The guides in reading order, by file name. */
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const ORDER = ["introduction", "installation", "getting-started", "theme", "focus", "motion", "icons"];
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const ORDER = ["introduction", "installation", "getting-started", "theme", "focus", "motion", "icons", "overlays"];
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export interface Guide {
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/** The path segment; the introduction has none. */
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@@ -0,0 +1,45 @@
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# Overlays
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Dialogs, popovers, menus, tooltips and toasts draw over the page. Each takes focus while it is open and hands it back when it closes.
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## Drawing over the page
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`primitives::raise(id, child)` draws `child` over the page. At the top of the tree it draws after everything else. Inside something raised, it lays out on its own and draws last there, so a list opened in a dialog lies over the dialog. Ely's overlays raise themselves; an app calls `raise` only for an overlay of its own.
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## Dialogs
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`Dialog::new(id, title, on_close)` is a card over a scrim. Render it while it is open, and set the open flag false in `on_close`.
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| Call | Does |
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| --- | --- |
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| `.detail(text)` | A line under the title. |
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| `.child(..)` | The owner's content. |
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| `.action(\|close\| ..)` | A button in the row at the bottom, in the order given. `build` gets the dialog's close; a button that ends the dialog calls it. |
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| `.fullscreen()` | Fills the window below its title bar. |
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Escape, a press on the scrim and the close button all run `on_close`. Tab stays inside the dialog, and focus returns to what held it before, on every way out. The card fits the window; its body scrolls and its actions stay. `AlertDialog`, `ConfirmDialog` and `PromptDialog` build on `Dialog`.
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## Popovers
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`Popover::new(id, label, content)` is a button that opens a panel under it, or over it when only above has room. A press outside or Escape closes it, and Tab stays inside. `content` runs only while the panel is open. `Popover::with_opener` opens the panel from an element of the app's own.
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## Toasts
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A window keeps one `Toaster`, an entity, and renders one `ToastViewport::new(id, &toaster)`. Anything that holds the entity pushes to it.
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| Call | Does |
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| --- | --- |
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| `toaster.push(toast, cx)` | Shows the toast and returns its id. Past four toasts, the oldest leaves. |
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| `toaster.dismiss(id, cx)` | Sends a toast away early. |
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| `Toast::new(title)` | Stays 5 seconds. |
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| `.body(text)`, `.severity(Severity::Success)` | A line of detail; a color and icon for info, success, warning or danger. |
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| `.action(label, handler)` | A button that runs `handler`, then sends the toast away. |
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| `.undo(handler)` | An Undo button and a line that runs out with the time left. |
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| `.stay(None)` | Stays until closed. `Some(Duration::ZERO)` panics. |
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## A popover, a dialog and a toast
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The example opens a popover of details and a dialog that asks before it deletes. Its Delete button closes the dialog and pushes a toast.
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```rust example=overlays
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```
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